Searched defs:Layer (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayer.cpp23 #include "Layer.h"
31 ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
39 Layer::Layer(Type layerType, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight) function in class:android::uirenderer::Layer
71 Layer::~Layer() {
86 void Layer::onGlContextLost() {
91 uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
95 uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
99 void Layer
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H A DLayer.h55 class Layer : public VirtualLightRefBase { class in namespace:android::uirenderer
73 Layer(Type type, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight);
74 ~Layer();
434 }; // struct Layer
/frameworks/native/services/surfaceflinger/
H A DLayer.h65 * Layer is first referenced.
70 class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { class in namespace:android
80 // Layer serial number. This gives layers an explicit ordering, so we
121 Layer(SurfaceFlinger* flinger, const sp<Client>& client,
124 virtual ~Layer();
155 virtual const char* getTypeId() const { return "Layer"; }
164 virtual bool isOpaque(const Layer::State& s) const;
325 wp<Layer> mLayer;
329 LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
H A DLayer.cpp43 #include "Layer.h"
57 int32_t Layer::sSequence = 1;
59 Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client, function in class:android::Layer
120 void Layer::onFirstRef() {
142 Layer::~Layer() {
155 void Layer::onLayerDisplayed(const sp<const DisplayDevice>& /* hw */,
163 void Layer::onFrameAvailable(const BufferItem& item) {
174 void Layer
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DGcSnapshot.java56 * a list of Graphics2D for each layers. The class actually maintains a list of {@link Layer}
58 * ({@link Layer#getGraphics()}) is configured only for the new snapshot.
66 private final ArrayList<Layer> mLayers = new ArrayList<Layer>();
79 private final Layer mLocalLayer;
92 private static class Layer { class in class:GcSnapshot
111 Layer(Graphics2D graphics, Bitmap_Delegate bitmap) { method in class:GcSnapshot.Layer
121 * {@link Layer#Layer(Graphics2D, Bitmap_Delegate)} should be used.
127 Layer(Graphics2 method in class:GcSnapshot.Layer
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/frameworks/native/cmds/flatland/
H A DMain.cpp283 class Layer { class
287 Layer() : function in class:Layer
583 Layer mLayers[MAX_NUM_LAYERS];

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