/external/chromium_org/third_party/libwebp/dsp/ |
H A D | dec_neon.c | 138 static WEBP_INLINE void Load16x4(const uint8_t* const src, int stride, function 152 Load16x4(src - 2 * stride, stride, p3, p2, p1, p0); 153 Load16x4(src + 2 * stride, stride, q0, q1, q2, q3); 514 Load16x4(p, stride, &p1, &p0, &q0, &q1); 859 Load16x4(p + 2 * stride, stride, &p3, &p2, &p1, &p0); 863 Load16x4(p + 2 * stride, stride, &q0, &q1, &q2, &q3);
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H A D | dec_sse2.c | 566 static WEBP_INLINE void Load16x4(const uint8_t* const r0, function 674 Load16x4(p, p + 8 * stride, stride, &p1, &p0, &q0, &q1); 783 Load16x4(b, b + 8 * stride, stride, &p3, &p2, &p1, &p0); // p3, p2, p1, p0 786 Load16x4(p, p + 8 * stride, stride, &q0, &q1, &q2, &q3); // q0, q1, q2, q3 835 Load16x4(p, p + 8 * stride, stride, &p3, &p2, &p1, &p0); // prologue 844 Load16x4(p, p + 8 * stride, stride, &p3, &p2, &tmp1, &tmp2); 891 Load16x4(tu, tv, stride, &p3, &p2, &p1, &p0); // p3, p2, p1, p0 894 Load16x4(u, v, stride, &q0, &q1, &q2, &q3); // q0, q1, q2, q3 934 Load16x4(u, v, stride, &t2, &t1, &p1, &p0); // p3, p2, p1, p0 939 Load16x4( [all...] |
/external/webp/src/dsp/ |
H A D | dec_neon.c | 138 static WEBP_INLINE void Load16x4(const uint8_t* const src, int stride, function 152 Load16x4(src - 2 * stride, stride, p3, p2, p1, p0); 153 Load16x4(src + 2 * stride, stride, q0, q1, q2, q3); 514 Load16x4(p, stride, &p1, &p0, &q0, &q1); 859 Load16x4(p + 2 * stride, stride, &p3, &p2, &p1, &p0); 863 Load16x4(p + 2 * stride, stride, &q0, &q1, &q2, &q3);
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H A D | dec_sse2.c | 566 static WEBP_INLINE void Load16x4(const uint8_t* const r0, function 674 Load16x4(p, p + 8 * stride, stride, &p1, &p0, &q0, &q1); 783 Load16x4(b, b + 8 * stride, stride, &p3, &p2, &p1, &p0); // p3, p2, p1, p0 786 Load16x4(p, p + 8 * stride, stride, &q0, &q1, &q2, &q3); // q0, q1, q2, q3 835 Load16x4(p, p + 8 * stride, stride, &p3, &p2, &p1, &p0); // prologue 844 Load16x4(p, p + 8 * stride, stride, &p3, &p2, &tmp1, &tmp2); 891 Load16x4(tu, tv, stride, &p3, &p2, &p1, &p0); // p3, p2, p1, p0 894 Load16x4(u, v, stride, &q0, &q1, &q2, &q3); // q0, q1, q2, q3 934 Load16x4(u, v, stride, &t2, &t1, &p1, &p0); // p3, p2, p1, p0 939 Load16x4( [all...] |