/frameworks/av/cmds/screenrecord/ |
H A D | Program.h | 32 class Program { class in namespace:android 37 Program() : function in class:android::Program 46 ~Program() { release(); } 67 Program(const Program&); 68 Program& operator=(const Program&);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 21 #include "Program.h" 28 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) function in class:android::Program 76 Program::~Program() { 79 bool Program::isValid() const { 83 void Program::use() { 87 GLuint Program::getAttrib(const char* name) const { 92 GLint Program::getUniform(const char* name) const { 97 GLuint Program [all...] |
H A D | Program.h | 34 class Program { class in namespace:android 39 Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment); 40 ~Program();
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | Program.java | 25 public abstract class Program { class
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/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 22 #include "Program.h" 32 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { function in class:android::uirenderer::Program 85 Program::~Program() { 100 int Program::addAttrib(const char* name) { 106 int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) { 112 int Program::getAttrib(const char* name) { 120 int Program::addUniform(const char* name) { 126 int Program [all...] |
H A D | Program.h | 96 // Program description 306 class Program { class in namespace:android::uirenderer 317 Program(const ProgramDescription& description, const char* vertex, const char* fragment); 318 virtual ~Program(); 436 }; // class Program
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/frameworks/rs/ |
H A D | rsProgram.cpp | 25 Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, function in class:Program 87 Program::~Program() { 113 bool Program::freeChildren() { 125 void Program::initMemberVars() { 152 void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { 200 void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { 216 Program * [all...] |
H A D | rsProgram.h | 31 class Program : public ProgramBase { class in namespace:android::renderscript 61 Program(Context *, const char * shaderText, size_t shaderLength, 63 virtual ~Program();
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 31 * Program is a base class for all the objects that modify 35 public class Program extends BaseObj { class in inherits:BaseObj 43 * TextureType specifies what textures are attached to Program 77 Program(long id, RenderScript rs) { method in class:Program 82 * Program object can have zero or more constant allocations 305 * object to be used as constant inputs to the Program 322 * Adds a texture input to the Program 334 * Adds a texture input to the Program 353 protected void initProgram(Program p) {
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/frameworks/av/media/libstagefright/mpeg2ts/ |
H A D | ATSParser.cpp | 49 struct ATSParser::Program : public RefBase { struct in class:android::ATSParser 50 Program(ATSParser *parser, unsigned programNumber, unsigned programMapPID); 98 DISALLOW_EVIL_CONSTRUCTORS(Program); 102 Stream(Program *program, 130 Program *mProgram; 179 ATSParser::Program::Program( function in class:android::ATSParser::Program 189 bool ATSParser::Program::parsePSISection( 202 bool ATSParser::Program::parsePID( 219 void ATSParser::Program [all...] |