Searched defs:ShaderInput (Results 1 - 4 of 4) sorted by relevance
/external/deqp/framework/randomshaders/ |
H A D | rsgShader.cpp | 58 ShaderInput::ShaderInput (const Variable* variable, ConstValueRangeAccess valueRange) function in class:rsg::ShaderInput
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H A D | rsgShader.hpp | 64 class ShaderInput class in namespace:rsg 67 ShaderInput (const Variable* variable, ConstValueRangeAccess valueRange); 68 ~ShaderInput (void) {} 109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } 110 std::vector<ShaderInput*>& getUniforms (void) { return m_uniforms; } 113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } 114 const std::vector<ShaderInput*>& getUniforms (void) const { return m_uniforms; } 123 std::vector<ShaderInput*> m_inputs; 124 std::vector<ShaderInput*> m_uniforms;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 110 struct ShaderInput struct in namespace:deqp::gles2::Functional::MatrixCaseUtils 112 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) function in struct:deqp::gles2::Functional::MatrixCaseUtils::ShaderInput 588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op) 742 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase); 752 ShaderInput m_in0; 753 ShaderInput m_in1; 757 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 215 struct ShaderInput struct in namespace:deqp::gles3::Functional::MatrixCaseUtils 217 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) function in struct:deqp::gles3::Functional::MatrixCaseUtils::ShaderInput 1135 MatrixShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op) 1386 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase); 1396 ShaderInput m_in0; 1397 ShaderInput m_in1; 1402 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput [all...] |
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