Searched defs:SkBlitter (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/core/
H A DSkBlitter.h23 /** SkBlitter and its subclasses are responsible for actually writing pixels
26 class SkBlitter { class
28 virtual ~SkBlitter();
79 static SkBlitter* Choose(const SkBitmap& device,
85 static SkBlitter* ChooseSprite(const SkBitmap& device,
97 class SkNullBlitter : public SkBlitter {
113 class SkRectClipBlitter : public SkBlitter {
115 void init(SkBlitter* blitter, const SkIRect& clipRect) {
132 SkBlitter* fBlitter;
140 class SkRgnClipBlitter : public SkBlitter {
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H A DSkBlitter.cpp8 #include "SkBlitter.h"
23 SkBlitter::~SkBlitter() {}
25 bool SkBlitter::isNullBlitter() const { return false; }
27 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) {
31 SkShader::Context* SkBlitter::getShaderContext() const {
35 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
39 void SkBlitter::blitH(int x, int y, int width) {
43 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
48 void SkBlitter
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/external/chromium_org/third_party/skia/src/core/
H A DSkBlitter.h23 /** SkBlitter and its subclasses are responsible for actually writing pixels
26 class SkBlitter { class
28 virtual ~SkBlitter();
98 static SkBlitter* Choose(const SkBitmap& device,
104 static SkBlitter* ChooseSprite(const SkBitmap& device,
120 class SkNullBlitter : public SkBlitter {
136 class SkRectClipBlitter : public SkBlitter {
138 void init(SkBlitter* blitter, const SkIRect& clipRect) {
163 SkBlitter* fBlitter;
171 class SkRgnClipBlitter : public SkBlitter {
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H A DSkBlitter.cpp8 #include "SkBlitter.h"
23 SkBlitter::~SkBlitter() {}
25 bool SkBlitter::isNullBlitter() const { return false; }
27 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) {
31 SkShader::Context* SkBlitter::getShaderContext() const {
35 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
39 void SkBlitter::blitH(int x, int y, int width) {
43 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
48 void SkBlitter
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