Searched defs:TYPE_FLOAT_VEC4 (Results 1 - 11 of 11) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboDepthbufferTests.cpp72 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::BasicFboDepthCase::glu
166 DepthGradientShader depthGradShader (glu::TYPE_FLOAT_VEC4);
252 DepthGradientShader depthGradShader (glu::TYPE_FLOAT_VEC4);
H A Des3fFboTestUtil.cpp59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT;
82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
129 if (m_outputType == glu::TYPE_FLOAT_VEC4)
157 << sglr::pdec::Uniform("u_gradientMin", glu::TYPE_FLOAT_VEC4)
158 << sglr::pdec::Uniform("u_gradientMax", glu::TYPE_FLOAT_VEC4)
226 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
294 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4);
295 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4);
300 decl << sglr::pdec::Uniform(std::string("u_texScale") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboTestUtil::glu
301 decl << sglr::pdec::Uniform(std::string("u_texBias") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboTestUtil::glu
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H A Des3fFramebufferBlitTests.cpp75 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::BlitRectCase::glu
482 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::BlitDepthStencilCase::glu
484 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
632 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
633 Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::BlitDefaultFramebufferCase::glu
795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4);
H A Des3fFboColorbufferTests.cpp232 Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler2DType(texFmt1), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboColorMultiTex2DCase::glu
365 TextureCubeShader cubeTexShader (glu::getSamplerCubeType(texFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboColorTexCubeCase::glu
494 Texture2DArrayShader arrayTexShader (glu::getSampler2DArrayType(texFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboColorTex2DArrayCase::glu
620 Texture3DShader tdTexShader (glu::getSampler3DType(texFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboColorTex3DCase::glu
747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboBlendCase::glu
748 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
H A Des3fFboInvalidateTests.cpp147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateDefaultFramebufferBindCase::glu
219 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
313 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
365 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateDefaultSubFramebufferBindCase::glu
367 GradientShader gradShader (glu::TYPE_FLOAT_VEC4);
472 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateFboUnbindReadCase::glu
652 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateFboUnbindReadCase::glu
1012 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateSubFboUnbindReadCase::glu
1024 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(depthStencilFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::InvalidateSubFboUnbindReadCase::glu
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H A Des3fFboRenderTest.cpp537 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu
620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu
621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
823 Texture2DShader shader(DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu
859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu
860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
1119 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu
1275 Texture2DShader texFromFboShader (DataTypes() << fboSamplerType, glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::FboCases::glu
H A Des3fTextureSpecificationTests.cpp269 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::glu
352 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::glu
453 Texture2DArrayShader shader (glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::glu
553 Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles3::Functional::glu
1872 GradientShader shader (glu::TYPE_FLOAT_VEC4);
1920 GradientShader shader (glu::TYPE_FLOAT_VEC4);
1973 GradientShader shader (glu::TYPE_FLOAT_VEC4);
2048 GradientShader shader (glu::TYPE_FLOAT_VEC4);
/external/deqp/modules/gles31/functional/
H A Des31fFboColorbufferTests.cpp141 TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles31::Functional::FboColorTexCubeArrayCase::glu
H A Des31fFboTestUtil.cpp59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT;
137 decl << sglr::pdec::Uniform("u_outScale0", glu::TYPE_FLOAT_VEC4);
138 decl << sglr::pdec::Uniform("u_outBias0", glu::TYPE_FLOAT_VEC4);
143 decl << sglr::pdec::Uniform(std::string("u_texScale") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles31::Functional::FboTestUtil::glu
144 decl << sglr::pdec::Uniform(std::string("u_texBias") + de::toString(ndx), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles31::Functional::FboTestUtil::glu
256 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
273 << sglr::pdec::Uniform("u_scale", glu::TYPE_FLOAT_VEC4)
274 << sglr::pdec::Uniform("u_bias", glu::TYPE_FLOAT_VEC4)
405 if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
551 return glu::TYPE_FLOAT_VEC4;
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H A Des31fTextureSpecificationTests.cpp244 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); member in class:deqp::gles31::Functional::glu
/external/deqp/framework/opengl/
H A DgluShaderUtil.hpp102 TYPE_FLOAT_VEC4, enumerator in enum:glu::DataType
194 inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4); }
200 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
201 inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); }
233 DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3);

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