Searched defs:Texture (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Texture.cpp | 19 #include "Texture.h" 23 Texture::Texture() : function in class:android::Texture 28 Texture::Texture(Target textureTarget, uint32_t textureName) : function in class:android::Texture 33 void Texture::init(Target textureTarget, uint32_t textureName) { 38 Texture::~Texture() { 42 void Texture::setMatrix(float const* matrix) { 46 void Texture [all...] |
H A D | Texture.h | 25 class Texture { class in namespace:android 36 Texture(); 37 Texture(Target textureTarget, uint32_t textureName); 38 ~Texture();
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/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 22 #include "Texture.h" 27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0), function in class:android::uirenderer::Texture 34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0), function in class:android::uirenderer::Texture 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, 59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, 79 void Texture::deleteTexture() const {
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H A D | Texture.h | 31 class Texture { class in namespace:android::uirenderer 33 Texture(); 34 Texture(Caches& caches); 36 virtual ~Texture() { } 98 * Whether or not the Texture is marked in use and thus not evictable for 120 }; // struct Texture 124 AutoTexture(const Texture* texture): mTexture(texture) { } 133 const Texture* mTexture;
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | Texture.java | 20 // Texture is a rectangular image which can be drawn on GLCanvas. 26 // Texture 38 public interface Texture { interface
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.h | 54 struct Texture { struct in class:android::BootAnimation 84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 95 Texture mAndroid[2];
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