Searched defs:TextureSampler (Results 1 - 7 of 7) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/builders/
H A DGrGLShaderBuilder.h34 typedef GrGLProcessor::TextureSampler TextureSampler; typedef in class:GrGLShaderBuilder
52 order of the result depends on the GrTextureAccess associated with the TextureSampler. */
54 const TextureSampler&,
59 void appendTextureLookup(const TextureSampler&,
65 always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or
69 const TextureSampler&,
/external/skia/src/gpu/gl/
H A DGrGLEffect.h43 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef in class:GrGLEffect
H A DGrGLProgramEffects.h77 class TextureSampler { class in class:GrGLProgramEffects
79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) function in class:GrGLProgramEffects::TextureSampler
97 typedef SkTArray<TextureSampler> TextureSamplerArray;
H A DGrGLProgramEffects.cpp18 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef
228 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler,
271 SkSTArray<4, TextureSampler> samplers(effect->numTextures());
481 SkSTArray<4, TextureSampler> samplers(effect->numTextures());
H A DGrGLShaderBuilder.h34 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef in class:GrGLShaderBuilder
132 order of the result depends on the GrTextureAccess associated with the TextureSampler. */
134 const TextureSampler&,
139 void fsAppendTextureLookup(const TextureSampler&,
145 always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or
149 const TextureSampler&,
/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLProcessor.h48 class TextureSampler { class in class:GrGLProcessor
50 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) function in class:GrGLProcessor::TextureSampler
70 typedef SkTArray<TextureSampler> TextureSamplerArray;
H A DGrGLProgramEffects.cpp18 typedef GrGLProcessor::TextureSampler TextureSampler; typedef

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