H A D | gles2_cmd_format_autogen.h | 876 GLuint _bucket_id) { 883 bucket_id = _bucket_id; 892 GLuint _bucket_id) { 894 ->Init(_target, _level, _internalformat, _width, _height, _bucket_id); 1028 GLuint _bucket_id) { 1037 bucket_id = _bucket_id; 1048 GLuint _bucket_id) { 1056 _bucket_id); 3017 void Init(GLuint _program, uint32_t _bucket_id) { argument 3020 bucket_id = _bucket_id; 871 Init(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLuint _bucket_id) argument 886 Set(void* cmd, GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLuint _bucket_id) argument 1021 Init(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLsizei _width, GLsizei _height, GLenum _format, GLuint _bucket_id) argument 1040 Set(void* cmd, GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLsizei _width, GLsizei _height, GLenum _format, GLuint _bucket_id) argument 3023 Set(void* cmd, GLuint _program, uint32_t _bucket_id) argument 3163 Init(GLuint _shader, uint32_t _bucket_id) argument 3169 Set(void* cmd, GLuint _shader, uint32_t _bucket_id) argument 3268 Init(GLuint _shader, uint32_t _bucket_id) argument 3274 Set(void* cmd, GLuint _shader, uint32_t _bucket_id) argument 3304 Init(GLenum _name, uint32_t _bucket_id) argument 3310 Set(void* cmd, GLenum _name, uint32_t _bucket_id) argument 7093 Init(GLuint _bucket_id) argument 7098 Set(void* cmd, GLuint _bucket_id) argument 7126 Init(GLuint _bucket_id) argument 7131 Set(void* cmd, GLuint _bucket_id) argument 7612 Init(GLuint _bucket_id, uint32_t _result_shm_id, uint32_t _result_shm_offset) argument 7621 Set(void* cmd, GLuint _bucket_id, uint32_t _result_shm_id, uint32_t _result_shm_offset) argument 7699 Init(uint32_t _bucket_id) argument 7704 Set(void* cmd, uint32_t _bucket_id) argument 7732 Init(uint32_t _bucket_id) argument 7737 Set(void* cmd, uint32_t _bucket_id) argument 7840 Init(GLuint _program, uint32_t _bucket_id) argument 7846 Set(void* cmd, GLuint _program, uint32_t _bucket_id) argument 7883 Init(GLuint _shader, uint32_t _bucket_id) argument 7889 Set(void* cmd, GLuint _shader, uint32_t _bucket_id) argument 8480 Init(GLuint _bucket_id) argument 8485 Set(void* cmd, GLuint _bucket_id) argument [all...] |