Searched defs:activeDuration (Results 1 - 3 of 3) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/animation/ |
H A D | AnimationNode.cpp | 108 const double activeDuration = this->activeDurationInternal(); local 110 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_timing); 113 const double activeTime = calculateActiveTime(activeDuration, resolvedFillMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing); 120 const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_timing); 128 if (activeDuration - activeTime < timeToNextIteration)
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H A D | TimingCalculations.h | 48 static inline AnimationNode::Phase calculatePhase(double activeDuration, double localTime, const Timing& specified) argument 50 ASSERT(activeDuration >= 0); 55 if (localTime >= specified.startDelay + activeDuration) 75 static inline double calculateActiveTime(double activeDuration, Timing::FillMode fillMode, double localTime, AnimationNode::Phase parentPhase, AnimationNode::Phase phase, const Timing& specified) argument 77 ASSERT(activeDuration >= 0); 78 ASSERT(phase == calculatePhase(activeDuration, localTime, specified)); 91 return activeDuration; 102 static inline double calculateScaledActiveTime(double activeDuration, double activeTime, double startOffset, const Timing& specified) argument 104 ASSERT(activeDuration >= 0); 110 ASSERT(activeTime >= 0 && activeTime <= activeDuration); [all...] |
H A D | AnimationNode.h | 98 double activeDuration() const { return activeDurationInternal() * 1000; } function in class:blink::AnimationNode
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