Searched defs:active_animation (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/ash/test/
H A Dtest_session_state_animator.cc124 ActiveAnimation& active_animation = *animation_iter; local
125 active_animation.remaining_duration -= duration;
126 if (active_animation.remaining_duration <= base::TimeDelta()) {
127 active_animation.success_callback.Run();
144 ActiveAnimation active_animation = *animation_iter; local
145 if (active_animation.animation_epoch <= animation_epoch) {
147 active_animation.success_callback.Run();
149 active_animation.failed_callback.Run();
173 const ActiveAnimation& active_animation = *animation_iter; local
174 if (active_animation
296 ActiveAnimation active_animation = *animation_iter; local
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/external/chromium_org/cc/animation/
H A Dlayer_animation_controller_unittest.cc1351 Animation* active_animation = controller->GetAnimation(0, Animation::Opacity); local
1352 EXPECT_TRUE(active_animation);
1353 EXPECT_TRUE(active_animation->needs_synchronized_start_time());
1358 active_animation = controller_impl->GetAnimation(0, Animation::Opacity);
1359 EXPECT_TRUE(active_animation);
1361 active_animation->run_state());

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