Searched defs:angle_axis (Results 1 - 3 of 3) sorted by relevance

/external/ceres-solver/examples/
H A Dbal_problem.cc180 double* angle_axis,
182 VectorRef angle_axis_ref(angle_axis, 3);
184 QuaternionToAngleAxis(camera, angle_axis);
197 void BALProblem::AngleAxisAndCenterToCamera(const double* angle_axis, argument
200 ConstVectorRef angle_axis_ref(angle_axis, 3);
202 AngleAxisToQuaternion(angle_axis, camera);
208 AngleAxisRotatePoint(angle_axis,
249 double angle_axis[3]; local
253 CameraToAngleAxisAndCenter(camera, angle_axis, center);
256 AngleAxisAndCenterToCamera(angle_axis, cente
179 CameraToAngleAxisAndCenter(const double* camera, double* angle_axis, double* center) argument
277 double angle_axis[3]; local
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/external/ceres-solver/include/ceres/
H A Drotation.h80 // The value angle_axis is a triple whose norm is an angle in radians,
86 void AngleAxisToQuaternion(const T* angle_axis, T* quaternion);
90 // and angle_axis will be filled with a value whose norm is the angle of
95 void QuaternionToAngleAxis(const T* quaternion, T* angle_axis);
101 void RotationMatrixToAngleAxis(const T* R, T* angle_axis);
106 T* angle_axis);
109 void AngleAxisToRotationMatrix(const T* angle_axis, T* R);
113 const T* angle_axis,
194 // y = R(angle_axis) * x;
196 void AngleAxisRotatePoint(const T angle_axis[
223 AngleAxisToQuaternion(const T* angle_axis, T* quaternion) argument
252 QuaternionToAngleAxis(const T* quaternion, T* angle_axis) argument
303 RotationMatrixToAngleAxis(const T* R, T* angle_axis) argument
304 RotationMatrixToAngleAxis(ColumnMajorAdapter3x3(R), angle_axis); local
308 RotationMatrixToAngleAxis( const MatrixAdapter<const T, row_stride, col_stride>& R, T* angle_axis) argument
388 AngleAxisToRotationMatrix(const T* angle_axis, T* R) argument
393 AngleAxisToRotationMatrix( const T* angle_axis, const MatrixAdapter<T, row_stride, col_stride>& R) argument
582 AngleAxisRotatePoint(const T angle_axis[3], const T pt[3], T result[3]) argument
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/external/ceres-solver/internal/ceres/
H A Drotation_test.cc293 double angle_axis[3]; local
301 QuaternionToAngleAxis(quaternion, angle_axis);
302 const double angle = sqrt(angle_axis[0] * angle_axis[0] +
303 angle_axis[1] * angle_axis[1] +
304 angle_axis[2] * angle_axis[2]);
922 double angle_axis[3]; local
933 angle_axis[
957 << " " << angle_axis[2]; local
964 double angle_axis[3]; local
998 << " " << angle_axis[2]; local
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