Searched defs:basicUniformReportsRef (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp880 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1261 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) argument
1299 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++)
1301 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr)
1305 if (referenceNdx >= (int)basicUniformReportsRef.size())
1312 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx];
1344 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1346 const BasicUniformReportRef& expected = basicUniformReportsRef[i];
1745 vector<BasicUniformReportRef> basicUniformReportsRef; local
1750 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollectio
1786 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
1930 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
2002 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp907 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1658 vector<BasicUniformReportRef> basicUniformReportsRef; local
1663 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
1699 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
1733 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
1799 bool UniformAssignCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
1801 DE_UNREF(basicUniformReportsRef);
/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1049 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1458 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) argument
1496 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++)
1498 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr)
1502 if (referenceNdx >= (int)basicUniformReportsRef.size())
1509 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx];
1541 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1543 const BasicUniformReportRef& expected = basicUniformReportsRef[i];
1554 bool UniformCase::getActiveUniformsiv (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) argument
1557 vector<string> queryNames (basicUniformReportsRef
2155 vector<BasicUniformReportRef> basicUniformReportsRef; local
2238 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
2432 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
2505 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
[all...]

Completed in 236 milliseconds