Searched defs:basicUniforms (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
872 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
873 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
874 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
876 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
878 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
880 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
900 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
902 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
903 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) cons
1138 writeUniformComparisons(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const argument
1357 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument
1425 checkUniformDefaultValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
1479 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument
1638 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
1663 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument
1744 vector<BasicUniform> basicUniforms; local
1786 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
1930 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
2002 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
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/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
900 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
901 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
903 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
905 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
907 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
925 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
927 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
928 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
1144 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, cons argument
1273 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument
1350 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument
1553 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
1578 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument
1657 vector<BasicUniform> basicUniforms; local
1799 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
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/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp1039 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1041 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1042 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
1043 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
1045 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1047 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
1049 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1069 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
1071 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
1072 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) cons
1328 writeUniformComparisons(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const argument
1714 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument
1791 checkUniformDefaultValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
1847 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument
2050 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument
2075 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument
2154 vector<BasicUniform> basicUniforms; local
2238 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
2432 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
2505 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument
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