Searched defs:boxShadowShouldBeAppliedToBackground (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DRenderImage.cpp301 bool RenderImage::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox*) const function in class:blink::RenderImage
303 if (!RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(bleedAvoidance))
H A DRenderBoxModelObject.cpp404 bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const function in class:blink::RenderBoxModelObject
H A DRenderTableCell.cpp1226 bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const function in class:blink::RenderTableCell
/external/chromium_org/third_party/WebKit/Source/core/paint/
H A DBoxPainter.cpp58 if (!m_renderBox.boxShadowShouldBeAppliedToBackground(boxDecorationData.bleedAvoidance()))
153 && !m_renderBox.boxShadowShouldBeAppliedToBackground(bleedAvoidance))
325 bool boxShadowShouldBeAppliedToBackground = obj.boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
326 GraphicsContextStateSaver shadowStateSaver(*context, boxShadowShouldBeAppliedToBackground);
327 if (boxShadowShouldBeAppliedToBackground)
430 bool boxShadowShouldBeAppliedToBackground = obj.boxShadowShouldBeAppliedToBackground(bleedAvoidance, box); local
432 if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer.hasOpaqueImage(&obj) || !bgLayer.hasRepeatXY() || (isOpaqueRoot && !toRenderBox(&obj)->height())) {
433 if (!boxShadowShouldBeAppliedToBackground)
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