Searched defs:clears (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/egl/
H A DteglColorClearCase.cpp100 static void renderReference (tcu::Surface& dst, const vector<ClearOp>& clears, const tcu::PixelFormat& pixelFormat) argument
102 for (vector<ClearOp>::const_iterator clearIter = clears.begin(); clearIter != clears.end(); clearIter++)
154 vector<ClearOp> clears; local
171 clears.push_back(clear);
190 clears.push_back(clear);
207 renderReference(refFrame, clears, pixelFmt);
222 NUM_CLEARS_PER_PACKET = 2 //!< Number of clears performed in one context activation in one thread.
236 ClearOp clears[NUM_CLEARS_PER_PACKET]; member in struct:deqp::egl::ClearPacket
263 // Execute clears
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/external/deqp/modules/gles2/functional/
H A Des2fDepthStencilClearTests.cpp131 void renderGL (tcu::Surface& dst, const vector<Clear>& clears);
132 void renderReference (tcu::Surface& dst, const vector<Clear>& clears);
207 vector<Clear> clears; local
213 generateClears(clears, deStringHash(getName())^deInt32Hash(m_curIter));
214 renderGL(result, clears);
215 renderReference(reference, clears);
227 void DepthStencilClearCase::generateClears (vector<Clear>& clears, deUint32 seed) argument
234 clears.resize(m_numClears);
236 for (vector<Clear>::iterator clear = clears.begin(); clear != clears
276 renderGL(tcu::Surface& dst, const vector<Clear>& clears) argument
397 renderReference(tcu::Surface& dst, const vector<Clear>& clears) argument
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H A Des2fDepthStencilTests.cpp164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY) argument
418 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
420 const ClearCommand& clear = clears[ndx];
481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) argument
483 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
485 const ClearCommand& clear = clears[ndx];
567 // Compute base clears & visualization commands.
644 // Base clears.
671 // Base clears
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/external/deqp/modules/gles3/functional/
H A Des3fDepthStencilClearTests.cpp131 void renderGL (tcu::Surface& dst, const vector<Clear>& clears);
132 void renderReference (tcu::Surface& dst, const vector<Clear>& clears);
210 vector<Clear> clears; local
216 generateClears(clears, deStringHash(getName())^deInt32Hash(m_curIter));
217 renderGL(result, clears);
218 renderReference(reference, clears);
230 void DepthStencilClearCase::generateClears (vector<Clear>& clears, deUint32 seed) argument
237 clears.resize(m_numClears);
239 for (vector<Clear>::iterator clear = clears.begin(); clear != clears
279 renderGL(tcu::Surface& dst, const vector<Clear>& clears) argument
400 renderReference(tcu::Surface& dst, const vector<Clear>& clears) argument
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H A Des3fDepthStencilTests.cpp164 // \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY) argument
418 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
420 const ClearCommand& clear = clears[ndx];
481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits) argument
483 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
485 const ClearCommand& clear = clears[ndx];
567 // Compute base clears & visualization commands.
644 // Base clears.
671 // Base clears
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/external/chromium_org/third_party/android_platform/webview/
H A Dframeworks.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/location/ android/location/Address$1.class ...

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