/external/chromium_org/chrome/common/extensions/docs/examples/api/downloads/download_manager/ |
H A D | background.js | 8 var colors = { 42 ((seg % 2) == 0) ? colors.progressColor : colors.background); 48 ctx.fillStyle = ctx.strokeStyle = colors.progressColor; 57 ctx.strokeStyle = ctx.fillStyle = colors.arrow; 77 ctx.fillStyle = colors.danger; 78 ctx.strokeStyle = colors.background; 94 ctx.strokeStyle = colors.background; 97 ctx.fillStyle = colors.paused; 109 ctx.fillStyle = colors [all...] |
/external/chromium_org/third_party/WebKit/Source/web/ |
H A D | WebColorName.cpp | 109 void setNamedColors(const WebColorName* colorNames, const WebColor* colors, size_t length) argument 113 WebColor color = colors[i]; 123 // TODO(jeremy): Tell RenderTheme to update colors.
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/external/chromium_org/third_party/skia/gm/ |
H A D | blurquickreject.cpp | 44 SkColor colors[] = { variable 50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects)); 69 blurPaint.setColor(colors[i]);
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H A D | colortype.cpp | 16 const SkColor colors[] = { local 22 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, NULL, 23 SK_ARRAY_COUNT(colors), 0, &local);
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H A D | composeshader.cpp | 20 SkColor colors[2]; local 24 colors[0] = SK_ColorRED; 25 colors[1] = SK_ColorBLUE; 26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2, 31 colors[0] = SK_ColorBLACK; 32 colors[1] = SkColorSetARGB(0x80, 0, 0, 0); 33 SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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/external/chromium_org/third_party/skia/samplecode/ |
H A D | Sample2PtRadial.cpp | 31 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 36 SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors,
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H A D | SampleBigGradient.cpp | 14 SkColor colors[] = { 0xFF000000, 0xFF333333 }; local 16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleClamp.cpp | 18 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 19 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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/external/chromium_org/third_party/skia/src/core/ |
H A D | SkColorTable.cpp | 31 SkColorTable::SkColorTable(const SkPMColor colors[], int count, SkAlphaType at) argument 34 SkASSERT(0 == count || colors); 46 memcpy(fColors, colors, count * sizeof(SkPMColor));
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/external/chromium_org/third_party/skia/src/views/ |
H A D | SkParsePaint.cpp | 23 SkColor colors[2]; local 26 colors[0] = colors[1] = SK_ColorBLACK; // need to initialized the alpha to opaque, since FindColor doesn't set it 28 SkParse::FindColor(str, &colors[0]) && 30 SkParse::FindColor(str, &colors[1]) && 39 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
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/external/chromium_org/third_party/skia/tests/ |
H A D | FlatDataTest.cpp | 55 SkColor colors[2]; local 56 colors[0] = SK_ColorRED; 57 colors[1] = SK_ColorBLUE; 59 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points, colors, NULL, 2,
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H A D | ShaderImageFilterTest.cpp | 29 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local 36 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); 47 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
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H A D | ShaderOpacityTest.cpp | 59 SkColor colors[2]; local 65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); 67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, 74 colors[0] = SkColorSetARGB(0, 0, 0, 0); 75 colors[1] = SkColorSetARGB(0, 0, 0, 0); 76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); 84 grad = SkGradientShader::CreateLinear(pts, colors, po [all...] |
/external/skia/gm/ |
H A D | blurquickreject.cpp | 44 SkColor colors[] = { variable 50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects)); 69 blurPaint.setColor(colors[i]);
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H A D | colortype.cpp | 16 const SkColor colors[] = { local 22 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, NULL, 23 SK_ARRAY_COUNT(colors), 0, &local);
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H A D | composeshader.cpp | 20 SkColor colors[2]; local 24 colors[0] = SK_ColorRED; 25 colors[1] = SK_ColorBLUE; 26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2, 31 colors[0] = SK_ColorBLACK; 32 colors[1] = SkColorSetARGB(0x80, 0, 0, 0); 33 SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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/external/skia/samplecode/ |
H A D | Sample2PtRadial.cpp | 31 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 36 SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors,
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H A D | SampleBigGradient.cpp | 14 SkColor colors[] = { 0xFF000000, 0xFF333333 }; local 16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleClamp.cpp | 18 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 19 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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/external/skia/src/core/ |
H A D | SkColorTable.cpp | 31 SkColorTable::SkColorTable(const SkPMColor colors[], int count, SkAlphaType at) argument 34 SkASSERT(0 == count || NULL != colors); 46 memcpy(fColors, colors, count * sizeof(SkPMColor));
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/external/skia/src/views/ |
H A D | SkParsePaint.cpp | 23 SkColor colors[2]; local 26 colors[0] = colors[1] = SK_ColorBLACK; // need to initialized the alpha to opaque, since FindColor doesn't set it 28 SkParse::FindColor(str, &colors[0]) && 30 SkParse::FindColor(str, &colors[1]) && 39 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
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/external/skia/tests/ |
H A D | FlatDataTest.cpp | 55 SkColor colors[2]; local 56 colors[0] = SK_ColorRED; 57 colors[1] = SK_ColorBLUE; 59 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateLinear(points, colors, NULL, 2,
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H A D | ShaderImageFilterTest.cpp | 29 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local 36 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); 47 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
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H A D | ShaderOpacityTest.cpp | 59 SkColor colors[2]; local 65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); 67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, 74 colors[0] = SkColorSetARGB(0, 0, 0, 0); 75 colors[1] = SkColorSetARGB(0, 0, 0, 0); 76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); 84 grad = SkGradientShader::CreateLinear(pts, colors, po [all...] |
/external/chromium_org/third_party/angle/samples/angle/stencil_operations/ |
H A D | StencilOperations.cpp | 117 GLfloat colors[testCount][4] = local 219 glUniform4fv(mColorLoc, 1, colors[i]);
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