Searched defs:contextB (Results 1 - 5 of 5) sorted by relevance

/external/chromium_org/v8/test/mjsunit/
H A Darray-constructor-feedback.js188 var contextB = Realm.create(); variable
189 Realm.eval(contextB, "function bar2() { return new Array(); };");
190 Realm.eval(contextB, "bar2(); bar2();");
191 Realm.eval(contextB, "%OptimizeFunctionOnNextCall(bar2);");
192 Realm.eval(contextB, "bar2();");
193 assertFalse(Realm.eval(contextB, "bar2();") instanceof Array);
194 assertTrue(Realm.eval(contextB, "bar2() instanceof Array"));
/external/chromium_org/third_party/skia/src/core/
H A DSkComposeShader.cpp112 SkShader::Context* contextB = fShaderB->createContext(newRec, bStorage); local
113 if (!contextA || !contextB) {
115 safe_call_destructor(contextB);
119 return SkNEW_PLACEMENT_ARGS(storage, ComposeShaderContext, (*this, rec, contextA, contextB));
124 SkShader::Context* contextA, SkShader::Context* contextB)
127 , fShaderContextB(contextB) {}
122 ComposeShaderContext( const SkComposeShader& shader, const ContextRec& rec, SkShader::Context* contextA, SkShader::Context* contextB) argument
/external/chromium_org/v8/test/cctest/
H A Dtest-object-observe.cc451 v8::Local<Context> contextB = Context::New(isolate); local
452 CHECK_EQ(0, TestObserveSecurity(contextA, contextA, contextB));
462 v8::Local<Context> contextB = Context::New(isolate); local
468 CHECK_EQ(0, TestObserveSecurity(contextA1, contextA2, contextB));
476 v8::Local<Context> contextB = Context::New(isolate); local
477 CHECK_EQ(0, TestObserveSecurity(contextA, contextB, contextA));
486 v8::Local<Context> contextB = Context::New(isolate); local
492 CHECK_EQ(0, TestObserveSecurity(contextA1, contextB, contextA2));
500 v8::Local<Context> contextB = Context::New(isolate); local
501 CHECK_EQ(0, TestObserveSecurity(contextB, context
510 v8::Local<Context> contextB = Context::New(isolate); local
524 v8::Local<Context> contextB = Context::New(isolate); local
[all...]
/external/skia/src/core/
H A DSkComposeShader.cpp102 SkShader::Context* contextB = fShaderB->createContext(newRec, bStorage); local
103 if (!contextA || !contextB) {
105 safe_call_destructor(contextB);
109 return SkNEW_PLACEMENT_ARGS(storage, ComposeShaderContext, (*this, rec, contextA, contextB));
114 SkShader::Context* contextA, SkShader::Context* contextB)
117 , fShaderContextB(contextB) {}
112 ComposeShaderContext( const SkComposeShader& shader, const ContextRec& rec, SkShader::Context* contextA, SkShader::Context* contextB) argument
/external/deqp/modules/egl/
H A DteglGLES2SharingTests.cpp243 EGLContext contextB = createContext(display.getEGLDisplay(), contextA, config); local
277 makeCurrent(display.getEGLDisplay(), contextB, surface.getEGLSurface());
297 makeCurrent(display.getEGLDisplay(), contextB, surface.getEGLSurface());
313 destroyContext(display.getEGLDisplay(), contextB);
322 destroyContext(display.getEGLDisplay(), contextB);

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