Searched defs:context_id (Results 1 - 19 of 19) sorted by relevance

/external/chromium_org/chrome/common/extensions/docs/examples/api/input.ime/basic/
H A Dmain.js7 var context_id = -1; variable
13 context_id = context.contextID;
17 context_id = -1;
29 console.log('onKeyEvent:' + keyData.key + " context: " + context_id);
31 chrome.input.ime.commitText({"contextID": context_id,
/external/chromium_org/chrome/test/chromedriver/chrome/
H A Dframe_tracker_unittest.cc17 int context_id = -1; local
18 ASSERT_TRUE(tracker.GetContextIdForFrame("f", &context_id).IsError());
19 ASSERT_EQ(-1, context_id);
28 tracker.GetContextIdForFrame("foo", &context_id).code());
29 ASSERT_EQ(-1, context_id);
30 ASSERT_TRUE(tracker.GetContextIdForFrame("f", &context_id).IsOk());
31 ASSERT_EQ(100, context_id);
37 ASSERT_TRUE(tracker.GetContextIdForFrame("f", &context_id).IsOk());
42 tracker.GetContextIdForFrame("f", &context_id).code());
55 int context_id local
[all...]
H A Dframe_tracker.cc21 const std::string& frame_id, int* context_id) {
26 *context_id = frame_to_context_map_[frame_id];
50 int context_id; local
52 if (!context->GetInteger("id", &context_id) ||
60 frame_to_context_map_[frame_id] = context_id;
20 GetContextIdForFrame( const std::string& frame_id, int* context_id) argument
H A Dweb_view_impl.cc34 int* context_id) {
36 *context_id = 0;
39 Status status = tracker->GetContextIdForFrame(frame, context_id);
173 int context_id; local
175 &context_id);
179 client_.get(), context_id, expression, result);
224 int context_id; local
226 &context_id);
232 client_.get(), context_id, function, args, &found_node, &node_id);
404 int context_id; local
32 GetContextIdForFrame(FrameTracker* tracker, const std::string& frame, int* context_id) argument
577 EvaluateScript(DevToolsClient* client, int context_id, const std::string& expression, EvaluateScriptReturnType return_type, scoped_ptr<base::DictionaryValue>* result) argument
610 EvaluateScriptAndGetObject(DevToolsClient* client, int context_id, const std::string& expression, bool* got_object, std::string* object_id) argument
630 EvaluateScriptAndGetValue(DevToolsClient* client, int context_id, const std::string& expression, scoped_ptr<base::Value>* result) argument
679 GetNodeIdFromFunction(DevToolsClient* client, int context_id, const std::string& function, const base::ListValue& args, bool* found_node, int* node_id) argument
[all...]
/external/chromium_org/chrome/browser/history/
H A Dvisit_tracker_unittest.cc34 ContextID context_id = reinterpret_cast<ContextID>(test[i].context_id_int); local
38 context_id, test[i].page_id, GURL(test[i].referrer));
43 context_id, test[i].page_id, GURL(test[i].url), test[i].visit_id);
H A Dhistory_querying_unittest.cc153 ContextID context_id = reinterpret_cast<ContextID>(1); local
156 history_->AddPage(url, entry.time, context_id, page_id_++, GURL(),
H A Dhistory_unittest.cc1301 const ContextID context_id = reinterpret_cast<ContextID>(1); local
1308 test_url, base::Time::Now(), context_id, 0, GURL(),
1319 test_url, base::Time::Now(), context_id, 0, GURL(),
1330 test_url, base::Time::Now(), context_id, 0, GURL(),
1341 test_url, base::Time::Now(), context_id, 0, GURL(),
1389 const ContextID context_id = reinterpret_cast<ContextID>(1); local
1393 url0, base::Time::Now(), context_id, 0, GURL(),
1397 url1, base::Time::Now(), context_id, 0, GURL(),
1414 url2, base::Time::Now(), context_id, 0, GURL(),
1432 url2, base::Time::Now(), context_id,
[all...]
H A Dhistory_backend_unittest.cc248 ContextID context_id = reinterpret_cast<ContextID>(1); local
250 redirects.back(), time, context_id, page_id, GURL(),
H A Dhistory_service.cc243 history::ContextID context_id) {
247 &HistoryBackend::ClearCachedDataForContextID, context_id);
369 history::ContextID context_id,
378 history::HistoryAddPageArgs(url, time, context_id, page_id, referrer,
442 void HistoryService::UpdateWithPageEndTime(history::ContextID context_id, argument
449 context_id, page_id, url, end_ts);
242 ClearCachedDataForContextID( history::ContextID context_id) argument
367 AddPage(const GURL& url, Time time, history::ContextID context_id, int32 page_id, const GURL& referrer, const history::RedirectList& redirects, ui::PageTransition transition, history::VisitSource visit_source, bool did_replace_entry) argument
H A Dhistory_backend.cc275 void HistoryBackend::ClearCachedDataForContextID(ContextID context_id) { argument
276 tracker_.ClearCachedDataForContextID(context_id);
397 void HistoryBackend::UpdateWithPageEndTime(ContextID context_id, argument
402 VisitID visit_id = tracker_.GetLastVisit(context_id, page_id, url);
426 request.context_id, request.page_id, request.referrer));
589 tracker_.AddVisit(request.context_id, request.page_id, request.url,
/external/chromium_org/chrome/browser/chromeos/input_method/
H A Dmock_input_method_engine.cc20 int context_id,
30 bool MockInputMethodEngine::ClearComposition(int context_id, argument
35 bool MockInputMethodEngine::CommitText(int context_id, argument
42 int context_id,
62 int context_id,
68 bool MockInputMethodEngine::SetCursorPosition(int context_id, argument
87 bool MockInputMethodEngine::DeleteSurroundingText(int context_id, argument
19 SetComposition( int context_id, const char* text, int selection_start, int selection_end, int cursor, const std::vector<SegmentInfo>& segments, std::string* error) argument
41 SendKeyEvents( int context_id, const std::vector<KeyboardEvent>& events) argument
61 SetCandidates( int context_id, const std::vector<Candidate>& candidates, std::string* error) argument
H A Dinput_method_engine.cc182 int context_id,
193 if (context_id != context_id_ || context_id_ == -1) {
231 bool InputMethodEngine::ClearComposition(int context_id, argument
237 if (context_id != context_id_ || context_id_ == -1) {
248 bool InputMethodEngine::CommitText(int context_id, const char* text, argument
255 if (context_id != context_id_ || context_id_ == -1) {
272 int context_id,
277 // context_id == 0, means sending key events to non-input field.
279 if (context_id != 0 && (context_id !
181 SetComposition( int context_id, const char* text, int selection_start, int selection_end, int cursor, const std::vector<SegmentInfo>& segments, std::string* error) argument
271 SendKeyEvents( int context_id, const std::vector<KeyboardEvent>& events) argument
367 SetCandidates( int context_id, const std::vector<Candidate>& candidates, std::string* error) argument
408 SetCursorPosition(int context_id, int candidate_id, std::string* error) argument
461 DeleteSurroundingText(int context_id, int offset, size_t number_of_chars, std::string* error) argument
552 int context_id = context_id_; local
[all...]
/external/chromium_org/third_party/webrtc/modules/audio_device/android/
H A Daudio_record_jni.cc878 jfieldID context_id = env->GetFieldID(globalScClass, local
881 if (!context_id) {
887 env->SetObjectField(_javaScObj, context_id, globalContext);
888 jobject javaContext = env->GetObjectField(_javaScObj, context_id);
H A Daudio_track_jni.cc1035 jfieldID context_id = env->GetFieldID(globalScClass, local
1038 if (!context_id) {
1044 env->SetObjectField(_javaScObj, context_id, globalContext);
1045 jobject javaContext = env->GetObjectField(_javaScObj, context_id);
/external/chromium_org/components/history/core/browser/
H A Dhistory_types.cc243 : context_id(NULL),
252 ContextID context_id,
261 context_id(context_id),
249 HistoryAddPageArgs( const GURL& url, base::Time time, ContextID context_id, int32 page_id, const GURL& referrer, const history::RedirectList& redirects, ui::PageTransition transition, VisitSource source, bool did_replace_entry) argument
H A Dhistory_types.h381 ContextID context_id,
393 ContextID context_id; member in struct:history::HistoryAddPageArgs
/external/chromium_org/cc/test/
H A Dtest_web_graphics_context_3d.cc481 unsigned context_id = buffer >> 16; local
486 DCHECK_EQ(context_id, context_id_);
624 unsigned context_id = id >> 16;
628 DCHECK_EQ(context_id, context_id_);
641 unsigned context_id = id >> 16;
645 DCHECK_EQ(context_id, context_id_);
658 unsigned context_id = id >> 16;
662 DCHECK_EQ(context_id, context_id_);
/external/chromium_org/mojo/examples/pepper_container_app/
H A Dppb_opengles2_thunk.cc24 void ActiveTexture(PP_Resource context_id, GLenum texture) { argument
25 Enter3D enter(context_id, true);
31 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { argument
32 Enter3D enter(context_id, true);
38 void BindAttribLocation(PP_Resource context_id, argument
42 Enter3D enter(context_id, true);
48 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { argument
49 Enter3D enter(context_id, true);
55 void BindFramebuffer(PP_Resource context_id, argument
58 Enter3D enter(context_id, tru
64 BindRenderbuffer(PP_Resource context_id, GLenum target, GLuint renderbuffer) argument
73 BindTexture(PP_Resource context_id, GLenum target, GLuint texture) argument
80 BlendColor(PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) argument
91 BlendEquation(PP_Resource context_id, GLenum mode) argument
98 BlendEquationSeparate(PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) argument
107 BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) argument
114 BlendFuncSeparate(PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) argument
125 BufferData(PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, GLenum usage) argument
136 BufferSubData(PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) argument
147 CheckFramebufferStatus(PP_Resource context_id, GLenum target) argument
156 Clear(PP_Resource context_id, GLbitfield mask) argument
163 ClearColor(PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) argument
174 ClearDepthf(PP_Resource context_id, GLclampf depth) argument
181 ClearStencil(PP_Resource context_id, GLint s) argument
188 ColorMask(PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) argument
199 CompileShader(PP_Resource context_id, GLuint shader) argument
206 CompressedTexImage2D(PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) argument
222 CompressedTexSubImage2D(PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) argument
246 CopyTexImage2D(PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
262 CopyTexSubImage2D(PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) argument
277 CreateProgram(PP_Resource context_id) argument
286 CreateShader(PP_Resource context_id, GLenum type) argument
295 CullFace(PP_Resource context_id, GLenum mode) argument
302 DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) argument
309 DeleteFramebuffers(PP_Resource context_id, GLsizei n, const GLuint* framebuffers) argument
318 DeleteProgram(PP_Resource context_id, GLuint program) argument
325 DeleteRenderbuffers(PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) argument
334 DeleteShader(PP_Resource context_id, GLuint shader) argument
341 DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) argument
348 DepthFunc(PP_Resource context_id, GLenum func) argument
355 DepthMask(PP_Resource context_id, GLboolean flag) argument
362 DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) argument
369 DetachShader(PP_Resource context_id, GLuint program, GLuint shader) argument
376 Disable(PP_Resource context_id, GLenum cap) argument
383 DisableVertexAttribArray(PP_Resource context_id, GLuint index) argument
390 DrawArrays(PP_Resource context_id, GLenum mode, GLint first, GLsizei count) argument
400 DrawElements(PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, const void* indices) argument
411 Enable(PP_Resource context_id, GLenum cap) argument
418 EnableVertexAttribArray(PP_Resource context_id, GLuint index) argument
425 Finish(PP_Resource context_id) argument
432 Flush(PP_Resource context_id) argument
439 FramebufferRenderbuffer(PP_Resource context_id, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) argument
451 FramebufferTexture2D(PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument
463 FrontFace(PP_Resource context_id, GLenum mode) argument
470 GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) argument
477 GenerateMipmap(PP_Resource context_id, GLenum target) argument
484 GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) argument
491 GenRenderbuffers(PP_Resource context_id, GLsizei n, GLuint* renderbuffers) argument
500 GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) argument
507 GetActiveAttrib(PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument
521 GetActiveUniform(PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument
535 GetAttachedShaders(PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
546 GetAttribLocation(PP_Resource context_id, GLuint program, const char* name) argument
557 GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) argument
564 GetBufferParameteriv(PP_Resource context_id, GLenum target, GLenum pname, GLint* params) argument
574 GetError(PP_Resource context_id) argument
583 GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) argument
590 GetFramebufferAttachmentParameteriv(PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, GLint* params) argument
601 GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) argument
608 GetProgramiv(PP_Resource context_id, GLuint program, GLenum pname, GLint* params) argument
618 GetProgramInfoLog(PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) argument
629 GetRenderbufferParameteriv(PP_Resource context_id, GLenum target, GLenum pname, GLint* params) argument
639 GetShaderiv(PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) argument
649 GetShaderInfoLog(PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) argument
660 GetShaderPrecisionFormat(PP_Resource context_id, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
671 GetShaderSource(PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, char* source) argument
682 GetString(PP_Resource context_id, GLenum name) argument
691 GetTexParameterfv(PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) argument
701 GetTexParameteriv(PP_Resource context_id, GLenum target, GLenum pname, GLint* params) argument
711 GetUniformfv(PP_Resource context_id, GLuint program, GLint location, GLfloat* params) argument
721 GetUniformiv(PP_Resource context_id, GLuint program, GLint location, GLint* params) argument
731 GetUniformLocation(PP_Resource context_id, GLuint program, const char* name) argument
742 GetVertexAttribfv(PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) argument
752 GetVertexAttribiv(PP_Resource context_id, GLuint index, GLenum pname, GLint* params) argument
762 GetVertexAttribPointerv(PP_Resource context_id, GLuint index, GLenum pname, void** pointer) argument
772 Hint(PP_Resource context_id, GLenum target, GLenum mode) argument
779 IsBuffer(PP_Resource context_id, GLuint buffer) argument
788 IsEnabled(PP_Resource context_id, GLenum cap) argument
797 IsFramebuffer(PP_Resource context_id, GLuint framebuffer) argument
806 IsProgram(PP_Resource context_id, GLuint program) argument
815 IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) argument
824 IsShader(PP_Resource context_id, GLuint shader) argument
833 IsTexture(PP_Resource context_id, GLuint texture) argument
842 LineWidth(PP_Resource context_id, GLfloat width) argument
849 LinkProgram(PP_Resource context_id, GLuint program) argument
856 PixelStorei(PP_Resource context_id, GLenum pname, GLint param) argument
863 PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) argument
870 ReadPixels(PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) argument
884 ReleaseShaderCompiler(PP_Resource context_id) argument
891 RenderbufferStorage(PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
902 SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) argument
909 Scissor(PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) argument
920 ShaderBinary(PP_Resource context_id, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) argument
932 ShaderSource(PP_Resource context_id, GLuint shader, GLsizei count, const char** str, const GLint* length) argument
943 StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) argument
950 StencilFuncSeparate(PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) argument
961 StencilMask(PP_Resource context_id, GLuint mask) argument
968 StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) argument
975 StencilOp(PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) argument
985 StencilOpSeparate(PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
996 TexImage2D(PP_Resource context_id, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) argument
1020 TexParameterf(PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) argument
1030 TexParameterfv(PP_Resource context_id, GLenum target, GLenum pname, const GLfloat* params) argument
1040 TexParameteri(PP_Resource context_id, GLenum target, GLenum pname, GLint param) argument
1050 TexParameteriv(PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) argument
1060 TexSubImage2D(PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) argument
1077 Uniform1f(PP_Resource context_id, GLint location, GLfloat x) argument
1084 Uniform1fv(PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) argument
1094 Uniform1i(PP_Resource context_id, GLint location, GLint x) argument
1101 Uniform1iv(PP_Resource context_id, GLint location, GLsizei count, const GLint* v) argument
1111 Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) argument
1118 Uniform2fv(PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) argument
1128 Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) argument
1135 Uniform2iv(PP_Resource context_id, GLint location, GLsizei count, const GLint* v) argument
1145 Uniform3f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) argument
1156 Uniform3fv(PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) argument
1166 Uniform3i(PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) argument
1177 Uniform3iv(PP_Resource context_id, GLint location, GLsizei count, const GLint* v) argument
1187 Uniform4f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) argument
1199 Uniform4fv(PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) argument
1209 Uniform4i(PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, GLint w) argument
1221 Uniform4iv(PP_Resource context_id, GLint location, GLsizei count, const GLint* v) argument
1231 UniformMatrix2fv(PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument
1242 UniformMatrix3fv(PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument
1253 UniformMatrix4fv(PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument
1264 UseProgram(PP_Resource context_id, GLuint program) argument
1271 ValidateProgram(PP_Resource context_id, GLuint program) argument
1278 VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) argument
1285 VertexAttrib1fv(PP_Resource context_id, GLuint indx, const GLfloat* values) argument
1294 VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) argument
1301 VertexAttrib2fv(PP_Resource context_id, GLuint indx, const GLfloat* values) argument
1310 VertexAttrib3f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) argument
1321 VertexAttrib3fv(PP_Resource context_id, GLuint indx, const GLfloat* values) argument
1330 VertexAttrib4f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) argument
1342 VertexAttrib4fv(PP_Resource context_id, GLuint indx, const GLfloat* values) argument
1351 VertexAttribPointer(PP_Resource context_id, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) argument
1364 Viewport(PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) argument
[all...]
/external/chromium_org/ppapi/shared_impl/
H A Dppb_opengles2_shared.cc30 void ActiveTexture(PP_Resource context_id, GLenum texture) { argument
31 Enter3D enter(context_id, true);
37 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { argument
38 Enter3D enter(context_id, true);
44 void BindAttribLocation(PP_Resource context_id, argument
48 Enter3D enter(context_id, true);
54 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { argument
55 Enter3D enter(context_id, true);
61 void BindFramebuffer(PP_Resource context_id, argument
64 Enter3D enter(context_id, tru
70 BindRenderbuffer(PP_Resource context_id, GLenum target, GLuint renderbuffer) argument
79 BindTexture(PP_Resource context_id, GLenum target, GLuint texture) argument
86 BlendColor(PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) argument
97 BlendEquation(PP_Resource context_id, GLenum mode) argument
104 BlendEquationSeparate(PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) argument
113 BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) argument
120 BlendFuncSeparate(PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) argument
131 BufferData(PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data, GLenum usage) argument
142 BufferSubData(PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) argument
153 CheckFramebufferStatus(PP_Resource context_id, GLenum target) argument
162 Clear(PP_Resource context_id, GLbitfield mask) argument
169 ClearColor(PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) argument
180 ClearDepthf(PP_Resource context_id, GLclampf depth) argument
187 ClearStencil(PP_Resource context_id, GLint s) argument
194 ColorMask(PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) argument
205 CompileShader(PP_Resource context_id, GLuint shader) argument
212 CompressedTexImage2D(PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) argument
228 CompressedTexSubImage2D(PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) argument
252 CopyTexImage2D(PP_Resource context_id, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) argument
268 CopyTexSubImage2D(PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) argument
284 CreateProgram(PP_Resource context_id) argument
293 CreateShader(PP_Resource context_id, GLenum type) argument
302 CullFace(PP_Resource context_id, GLenum mode) argument
309 DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) argument
316 DeleteFramebuffers(PP_Resource context_id, GLsizei n, const GLuint* framebuffers) argument
325 DeleteProgram(PP_Resource context_id, GLuint program) argument
332 DeleteRenderbuffers(PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) argument
341 DeleteShader(PP_Resource context_id, GLuint shader) argument
348 DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) argument
355 DepthFunc(PP_Resource context_id, GLenum func) argument
362 DepthMask(PP_Resource context_id, GLboolean flag) argument
369 DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) argument
376 DetachShader(PP_Resource context_id, GLuint program, GLuint shader) argument
383 Disable(PP_Resource context_id, GLenum cap) argument
390 DisableVertexAttribArray(PP_Resource context_id, GLuint index) argument
397 DrawArrays(PP_Resource context_id, GLenum mode, GLint first, GLsizei count) argument
407 DrawElements(PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, const void* indices) argument
418 Enable(PP_Resource context_id, GLenum cap) argument
425 EnableVertexAttribArray(PP_Resource context_id, GLuint index) argument
432 Finish(PP_Resource context_id) argument
439 Flush(PP_Resource context_id) argument
446 FramebufferRenderbuffer(PP_Resource context_id, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) argument
458 FramebufferTexture2D(PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) argument
471 FrontFace(PP_Resource context_id, GLenum mode) argument
478 GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) argument
485 GenerateMipmap(PP_Resource context_id, GLenum target) argument
492 GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) argument
499 GenRenderbuffers(PP_Resource context_id, GLsizei n, GLuint* renderbuffers) argument
508 GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) argument
515 GetActiveAttrib(PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument
530 GetActiveUniform(PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) argument
545 GetAttachedShaders(PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
556 GetAttribLocation(PP_Resource context_id, GLuint program, const char* name) argument
567 GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) argument
574 GetBufferParameteriv(PP_Resource context_id, GLenum target, GLenum pname, GLint* params) argument
584 GetError(PP_Resource context_id) argument
593 GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) argument
600 GetFramebufferAttachmentParameteriv(PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname, GLint* params) argument
612 GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) argument
619 GetProgramiv(PP_Resource context_id, GLuint program, GLenum pname, GLint* params) argument
629 GetProgramInfoLog(PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) argument
640 GetRenderbufferParameteriv(PP_Resource context_id, GLenum target, GLenum pname, GLint* params) argument
650 GetShaderiv(PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) argument
660 GetShaderInfoLog(PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) argument
671 GetShaderPrecisionFormat(PP_Resource context_id, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
683 GetShaderSource(PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length, char* source) argument
694 GetString(PP_Resource context_id, GLenum name) argument
703 GetTexParameterfv(PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) argument
713 GetTexParameteriv(PP_Resource context_id, GLenum target, GLenum pname, GLint* params) argument
723 GetUniformfv(PP_Resource context_id, GLuint program, GLint location, GLfloat* params) argument
733 GetUniformiv(PP_Resource context_id, GLuint program, GLint location, GLint* params) argument
743 GetUniformLocation(PP_Resource context_id, GLuint program, const char* name) argument
754 GetVertexAttribfv(PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) argument
764 GetVertexAttribiv(PP_Resource context_id, GLuint index, GLenum pname, GLint* params) argument
774 GetVertexAttribPointerv(PP_Resource context_id, GLuint index, GLenum pname, void** pointer) argument
784 Hint(PP_Resource context_id, GLenum target, GLenum mode) argument
791 IsBuffer(PP_Resource context_id, GLuint buffer) argument
800 IsEnabled(PP_Resource context_id, GLenum cap) argument
809 IsFramebuffer(PP_Resource context_id, GLuint framebuffer) argument
818 IsProgram(PP_Resource context_id, GLuint program) argument
827 IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) argument
836 IsShader(PP_Resource context_id, GLuint shader) argument
845 IsTexture(PP_Resource context_id, GLuint texture) argument
854 LineWidth(PP_Resource context_id, GLfloat width) argument
861 LinkProgram(PP_Resource context_id, GLuint program) argument
868 PixelStorei(PP_Resource context_id, GLenum pname, GLint param) argument
875 PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) argument
882 ReadPixels(PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) argument
896 ReleaseShaderCompiler(PP_Resource context_id) argument
903 RenderbufferStorage(PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) argument
915 SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) argument
922 Scissor(PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) argument
933 ShaderBinary(PP_Resource context_id, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) argument
945 ShaderSource(PP_Resource context_id, GLuint shader, GLsizei count, const char** str, const GLint* length) argument
956 StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) argument
963 StencilFuncSeparate(PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) argument
974 StencilMask(PP_Resource context_id, GLuint mask) argument
981 StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) argument
988 StencilOp(PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) argument
998 StencilOpSeparate(PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) argument
1009 TexImage2D(PP_Resource context_id, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) argument
1033 TexParameterf(PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) argument
1043 TexParameterfv(PP_Resource context_id, GLenum target, GLenum pname, const GLfloat* params) argument
1053 TexParameteri(PP_Resource context_id, GLenum target, GLenum pname, GLint param) argument
1063 TexParameteriv(PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) argument
1073 TexSubImage2D(PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) argument
1090 Uniform1f(PP_Resource context_id, GLint location, GLfloat x) argument
1097 Uniform1fv(PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) argument
1107 Uniform1i(PP_Resource context_id, GLint location, GLint x) argument
1114 Uniform1iv(PP_Resource context_id, GLint location, GLsizei count, const GLint* v) argument
1124 Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) argument
1131 Uniform2fv(PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) argument
1141 Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) argument
1148 Uniform2iv(PP_Resource context_id, GLint location, GLsizei count, const GLint* v) argument
1158 Uniform3f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) argument
1169 Uniform3fv(PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) argument
1179 Uniform3i(PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) argument
1190 Uniform3iv(PP_Resource context_id, GLint location, GLsizei count, const GLint* v) argument
1200 Uniform4f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) argument
1212 Uniform4fv(PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) argument
1222 Uniform4i(PP_Resource context_id, GLint location, GLint x, GLint y, GLint z, GLint w) argument
1234 Uniform4iv(PP_Resource context_id, GLint location, GLsizei count, const GLint* v) argument
1244 UniformMatrix2fv(PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument
1255 UniformMatrix3fv(PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument
1266 UniformMatrix4fv(PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) argument
1277 UseProgram(PP_Resource context_id, GLuint program) argument
1284 ValidateProgram(PP_Resource context_id, GLuint program) argument
1291 VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) argument
1298 VertexAttrib1fv(PP_Resource context_id, GLuint indx, const GLfloat* values) argument
1307 VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) argument
1314 VertexAttrib2fv(PP_Resource context_id, GLuint indx, const GLfloat* values) argument
1323 VertexAttrib3f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) argument
1334 VertexAttrib3fv(PP_Resource context_id, GLuint indx, const GLfloat* values) argument
1343 VertexAttrib4f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) argument
1355 VertexAttrib4fv(PP_Resource context_id, GLuint indx, const GLfloat* values) argument
1364 VertexAttribPointer(PP_Resource context_id, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) argument
1378 Viewport(PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) argument
1389 BlitFramebufferEXT(PP_Resource context_id, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) argument
1407 RenderbufferStorageMultisampleEXT(PP_Resource context_id, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) argument
1420 GenQueriesEXT(PP_Resource context_id, GLsizei n, GLuint* queries) argument
1427 DeleteQueriesEXT(PP_Resource context_id, GLsizei n, const GLuint* queries) argument
1436 IsQueryEXT(PP_Resource context_id, GLuint id) argument
1445 BeginQueryEXT(PP_Resource context_id, GLenum target, GLuint id) argument
1452 EndQueryEXT(PP_Resource context_id, GLenum target) argument
1459 GetQueryivEXT(PP_Resource context_id, GLenum target, GLenum pname, GLint* params) argument
1469 GetQueryObjectuivEXT(PP_Resource context_id, GLuint id, GLenum pname, GLuint* params) argument
1479 GenVertexArraysOES(PP_Resource context_id, GLsizei n, GLuint* arrays) argument
1486 DeleteVertexArraysOES(PP_Resource context_id, GLsizei n, const GLuint* arrays) argument
1495 IsVertexArrayOES(PP_Resource context_id, GLuint array) argument
1504 BindVertexArrayOES(PP_Resource context_id, GLuint array) argument
1511 EnableFeatureCHROMIUM(PP_Resource context_id, const char* feature) argument
1520 MapBufferSubDataCHROMIUM(PP_Resource context_id, GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) argument
1534 UnmapBufferSubDataCHROMIUM(PP_Resource context_id, const void* mem) argument
1541 MapTexSubImage2DCHROMIUM(PP_Resource context_id, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access) argument
1560 UnmapTexSubImage2DCHROMIUM(PP_Resource context_id, const void* mem) argument
1567 DrawArraysInstancedANGLE(PP_Resource context_id, GLenum mode, GLint first, GLsizei count, GLsizei primcount) argument
1579 DrawElementsInstancedANGLE(PP_Resource context_id, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) argument
1592 VertexAttribDivisorANGLE(PP_Resource context_id, GLuint index, GLuint divisor) argument
1601 DrawBuffersEXT(PP_Resource context_id, GLsizei count, const GLenum* bufs) argument
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