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/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp181 // Axis aligned grid. Depth of vertices is baseDepth +/- depthNoise
182 vector<float> getFullScreenGrid (int resolution, deUint32 seed, float baseDepth, float depthNoise, float xyNoise) argument
195 const float z_ = baseDepth + rng.getFloat(-depthNoise, +depthNoise);

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