Searched defs:depthStencilState (Results 1 - 3 of 3) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/
H A DvalidationES.cpp1436 const gl::DepthStencilState &depthStencilState = state.getDepthStencilState(); local
1437 if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
1439 depthStencilState.stencilMask != depthStencilState.stencilBackMask)
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DRenderer11.cpp647 void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, argument
651 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 ||
654 ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask);
656 ASSERT(depthStencilState.stencilMask == depthStencilState.stencilBackMask);
659 gl::Error error = mStateCache.getDepthStencilState(depthStencilState, &dxDepthStencilState);
675 mCurDepthStencilState = depthStencilState;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DRenderer9.cpp859 void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, argument
863 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0;
870 if (depthStencilState.depthTest)
873 mDevice->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthStencilState.depthFunc));
880 mCurDepthStencilState = depthStencilState;
885 if (depthStencilState.stencilTest && mCurStencilSize > 0)
895 ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask);
897 ASSERT(depthStencilState.stencilMask == depthStencilState
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