Searched defs:depthStencilState (Results 1 - 3 of 3) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | validationES.cpp | 1436 const gl::DepthStencilState &depthStencilState = state.getDepthStencilState(); local 1437 if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask || 1439 depthStencilState.stencilMask != depthStencilState.stencilBackMask)
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Renderer11.cpp | 647 void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, argument 651 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 || 654 ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask); 656 ASSERT(depthStencilState.stencilMask == depthStencilState.stencilBackMask); 659 gl::Error error = mStateCache.getDepthStencilState(depthStencilState, &dxDepthStencilState); 675 mCurDepthStencilState = depthStencilState;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 859 void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, argument 863 memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0; 870 if (depthStencilState.depthTest) 873 mDevice->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthStencilState.depthFunc)); 880 mCurDepthStencilState = depthStencilState; 885 if (depthStencilState.stencilTest && mCurStencilSize > 0) 895 ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask); 897 ASSERT(depthStencilState.stencilMask == depthStencilState [all...] |
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