Searched defs:evalCtx (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderSwitchTests.cpp75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); } argument
77 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) argument
79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f)))
81 case 0: evalCtx.color.xyz() = evalCtx
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H A Des3fShaderMatrixTests.cpp494 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
496 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument
497 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument
498 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument
499 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument
501 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, in argument
502 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
503 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
504 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
505 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
506 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
507 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
508 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
509 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
511 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
512 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
513 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
514 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
516 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
525 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
534 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
543 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
553 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
563 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
573 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
584 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
595 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
892 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
905 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
918 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
931 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
944 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
957 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
970 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
982 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
994 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1006 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1018 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1030 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1044 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1058 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1072 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1086 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1099 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1112 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1125 evaluate(ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) argument
1378 evaluate(ShaderEvalContext& evalCtx) argument
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/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp792 void ConstructorOp::evaluate (ExecutionContext& evalCtx) argument
796 (*i)->evaluate(evalCtx);
935 void AssignOp::evaluate (ExecutionContext& evalCtx) argument
938 m_lvalueExpr->evaluate(evalCtx);
941 m_rvalueExpr->evaluate(evalCtx);
946 assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask());
1217 void VariableAccess::evaluate (ExecutionContext& evalCtx) argument
1219 m_valueAccess = evalCtx.getValue(m_variable);
/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp336 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
338 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } argument
339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } argument
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } argument
341 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } argument
342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, in argument
343 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
344 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
346 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
347 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
348 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
349 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
351 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
360 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
370 getInputValue(const ShaderEvalContext& evalCtx, int inputNdx) argument
452 evaluate(ShaderEvalContext& evalCtx) argument
461 evaluate(ShaderEvalContext& evalCtx) argument
470 evaluate(ShaderEvalContext& evalCtx) argument
479 evaluate(ShaderEvalContext& evalCtx) argument
488 evaluate(ShaderEvalContext& evalCtx) argument
497 evaluate(ShaderEvalContext& evalCtx) argument
506 evaluate(ShaderEvalContext& evalCtx) argument
515 evaluate(ShaderEvalContext& evalCtx) argument
525 evaluate(ShaderEvalContext& evalCtx) argument
535 evaluate(ShaderEvalContext& evalCtx) argument
545 evaluate(ShaderEvalContext& evalCtx) argument
555 evaluate(ShaderEvalContext& evalCtx) argument
564 evaluate(ShaderEvalContext& evalCtx) argument
573 evaluate(ShaderEvalContext& evalCtx) argument
582 evaluate(ShaderEvalContext& evalCtx) argument
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