Searched defs:faceTarget (Results 1 - 7 of 7) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dtexstorage.c148 const GLenum faceTarget = local
152 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
217 const GLenum faceTarget = local
221 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
H A Dtexobj.c795 GLenum faceTarget; local
798 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
800 faceTarget = target;
803 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
/external/mesa3d/src/mesa/main/
H A Dtexstorage.c148 const GLenum faceTarget = local
152 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
217 const GLenum faceTarget = local
221 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
H A Dtexobj.c795 GLenum faceTarget; local
798 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
800 faceTarget = target;
803 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DTextureStorage9.cpp253 IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) argument
259 D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
H A Dmeta.c2854 * \param faceTarget GL_TEXTURE_1D/2D/3D or cube face name
2861 setup_texture_coords(GLenum faceTarget, argument
2876 switch (faceTarget) {
2881 if (faceTarget == GL_TEXTURE_3D)
2883 else if (faceTarget == GL_TEXTURE_2D_ARRAY)
2963 switch (faceTarget) {
3251 GLenum faceTarget; local
3263 faceTarget = target;
3267 faceTarget = target;
3336 setup_texture_coords(faceTarget,
3609 GLenum faceTarget; local
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/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c2854 * \param faceTarget GL_TEXTURE_1D/2D/3D or cube face name
2861 setup_texture_coords(GLenum faceTarget, argument
2876 switch (faceTarget) {
2881 if (faceTarget == GL_TEXTURE_3D)
2883 else if (faceTarget == GL_TEXTURE_2D_ARRAY)
2963 switch (faceTarget) {
3251 GLenum faceTarget; local
3263 faceTarget = target;
3267 faceTarget = target;
3336 setup_texture_coords(faceTarget,
3609 GLenum faceTarget; local
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