Searched defs:faceTarget (Results 1 - 7 of 7) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | texstorage.c | 148 const GLenum faceTarget = local 152 _mesa_get_tex_image(ctx, texObj, faceTarget, level); 217 const GLenum faceTarget = local 221 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
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H A D | texobj.c | 795 GLenum faceTarget; local 798 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; 800 faceTarget = target; 803 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
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/external/mesa3d/src/mesa/main/ |
H A D | texstorage.c | 148 const GLenum faceTarget = local 152 _mesa_get_tex_image(ctx, texObj, faceTarget, level); 217 const GLenum faceTarget = local 221 _mesa_get_tex_image(ctx, texObj, faceTarget, level);
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H A D | texobj.c | 795 GLenum faceTarget; local 798 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; 800 faceTarget = target; 803 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | TextureStorage9.cpp | 253 IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) argument 259 D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
H A D | meta.c | 2854 * \param faceTarget GL_TEXTURE_1D/2D/3D or cube face name 2861 setup_texture_coords(GLenum faceTarget, argument 2876 switch (faceTarget) { 2881 if (faceTarget == GL_TEXTURE_3D) 2883 else if (faceTarget == GL_TEXTURE_2D_ARRAY) 2963 switch (faceTarget) { 3251 GLenum faceTarget; local 3263 faceTarget = target; 3267 faceTarget = target; 3336 setup_texture_coords(faceTarget, 3609 GLenum faceTarget; local [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 2854 * \param faceTarget GL_TEXTURE_1D/2D/3D or cube face name 2861 setup_texture_coords(GLenum faceTarget, argument 2876 switch (faceTarget) { 2881 if (faceTarget == GL_TEXTURE_3D) 2883 else if (faceTarget == GL_TEXTURE_2D_ARRAY) 2963 switch (faceTarget) { 3251 GLenum faceTarget; local 3263 faceTarget = target; 3267 faceTarget = target; 3336 setup_texture_coords(faceTarget, 3609 GLenum faceTarget; local [all...] |
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