Searched defs:floatsEqual (Results 1 - 6 of 6) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
H A D | matrix.h | 38 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) macro 39 #define floatIsZero(x) (floatsEqual((x) + 1, 1)) 109 return floatsEqual(matrix->m[0], 1) && floatIsZero(matrix->m[1]) && 111 floatIsZero(matrix->m[3]) && floatsEqual(matrix->m[4], 1) && 120 && floatsEqual(matrix->m[8], 1); 217 if (floatsEqual(angle, 90) || floatsEqual(angle, -270)) 219 else if (floatsEqual(angle, 270) || floatsEqual(angle, -90)) 221 else if (floatsEqual(angl [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xa/ |
H A D | xa_renderer.c | 37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) macro 38 #define floatIsZero(x) (floatsEqual((x) + 1, 1)) 52 && floatsEqual(matrix[8], 1);
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/xorg/ |
H A D | xorg_renderer.c | 17 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) macro 18 #define floatIsZero(x) (floatsEqual((x) + 1, 1)) 25 && floatsEqual(matrix[8], 1);
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/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | matrix.h | 38 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) macro 39 #define floatIsZero(x) (floatsEqual((x) + 1, 1)) 109 return floatsEqual(matrix->m[0], 1) && floatIsZero(matrix->m[1]) && 111 floatIsZero(matrix->m[3]) && floatsEqual(matrix->m[4], 1) && 120 && floatsEqual(matrix->m[8], 1); 217 if (floatsEqual(angle, 90) || floatsEqual(angle, -270)) 219 else if (floatsEqual(angle, 270) || floatsEqual(angle, -90)) 221 else if (floatsEqual(angl [all...] |
/external/mesa3d/src/gallium/state_trackers/xa/ |
H A D | xa_renderer.c | 37 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) macro 38 #define floatIsZero(x) (floatsEqual((x) + 1, 1)) 52 && floatsEqual(matrix[8], 1);
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
H A D | xorg_renderer.c | 17 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) macro 18 #define floatIsZero(x) (floatsEqual((x) + 1, 1)) 25 && floatsEqual(matrix[8], 1);
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