Searched defs:getShaderPrecisionFormat (Results 1 - 3 of 3) sorted by relevance
/external/chromium_org/cc/test/ |
H A D | test_web_graphics_context_3d.cc | 387 void TestWebGraphicsContext3D::getShaderPrecisionFormat(GLenum shadertype, function in class:cc::TestWebGraphicsContext3D
|
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
H A D | MockWebGraphicsContext3D.h | 152 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { } function in class:blink::MockWebGraphicsContext3D
|
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLRenderingContextBase.cpp | 2604 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLRenderingContextBase::getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType) function in class:blink::__anon11092::WebGLRenderingContextBase 2613 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type"); 2625 synthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); 2631 webContext()->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);
|
Completed in 658 milliseconds