Searched defs:gridSize (Results 1 - 6 of 6) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fStencilTests.cpp | 283 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); local 314 int cellWidth = width/gridSize; 315 int cellHeight = height/gridSize; 316 for (int y = 0; y < gridSize; y++) 317 for (int x = 0; x < gridSize; x++)
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H A D | es2fVertexTextureTests.cpp | 187 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 226 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) argument 227 : m_gridSize(gridSize) 333 const int gridSize = grid.getSize(); local 335 for (int y = 0; y < gridSize; y++) 336 for (int x = 0; x < gridSize; x++) 338 const Vec4 color = quadColors[y*gridSize + x]; 362 const int gridSize = grid.getSize(); local 363 vector<Vec4> quadColors (gridSize*gridSize); [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fStencilTests.cpp | 286 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); local 317 int cellWidth = width/gridSize; 318 int cellHeight = height/gridSize; 319 for (int y = 0; y < gridSize; y++) 320 for (int x = 0; x < gridSize; x++)
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H A D | es3fVertexTextureTests.cpp | 237 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 276 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) argument 277 : m_gridSize(gridSize) 429 const int gridSize = grid.getSize(); local 431 for (int y = 0; y < gridSize; y++) 432 for (int x = 0; x < gridSize; x++) 434 const Vec4 color = quadColors[y*gridSize + x]; 460 const int gridSize = grid.getSize(); local 461 vector<Vec4> quadColors (gridSize*gridSize); [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fDrawTests.cpp | 997 ComputeShaderGeneratedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int drawCallCount); 1033 ComputeShaderGeneratedCase::ComputeShaderGeneratedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int drawCallCount) argument 1041 , m_gridSize (gridSize) 1242 << " const uint gridSize = " << m_gridSize << "u;\n" 1243 << " const uint triangleCount = gridSize * gridSize * 2u;\n" 1278 buf << " if (gl_GlobalInvocationID.x < gridSize && gl_GlobalInvocationID.y < gridSize && gl_GlobalInvocationID.z == 0u) {\n" 1281 << " float posX = (float(x) / float(gridSize)) * 2.0 - 1.0;\n" 1282 << " float posY = (float(y) / float(gridSize)) * 2. [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 153 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures); 193 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) argument 194 : m_gridSize (gridSize) 195 , m_numVertices ((gridSize + 1) * (gridSize + 1)) 196 , m_numTriangles (gridSize * gridSize * 2) 214 for (int y = 0; y < gridSize+1; y++) 215 for (int x = 0; x < gridSize+1; x++) 217 float sx = x / (float)gridSize; 656 int gridSize = quadGrid.getGridSize(); local [all...] |
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