Searched defs:gridSize (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fStencilTests.cpp283 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); local
314 int cellWidth = width/gridSize;
315 int cellHeight = height/gridSize;
316 for (int y = 0; y < gridSize; y++)
317 for (int x = 0; x < gridSize; x++)
H A Des2fVertexTextureTests.cpp187 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords);
226 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) argument
227 : m_gridSize(gridSize)
333 const int gridSize = grid.getSize(); local
335 for (int y = 0; y < gridSize; y++)
336 for (int x = 0; x < gridSize; x++)
338 const Vec4 color = quadColors[y*gridSize + x];
362 const int gridSize = grid.getSize(); local
363 vector<Vec4> quadColors (gridSize*gridSize);
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/external/deqp/modules/gles3/functional/
H A Des3fStencilTests.cpp286 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); local
317 int cellWidth = width/gridSize;
318 int cellHeight = height/gridSize;
319 for (int y = 0; y < gridSize; y++)
320 for (int x = 0; x < gridSize; x++)
H A Des3fVertexTextureTests.cpp237 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords);
276 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) argument
277 : m_gridSize(gridSize)
429 const int gridSize = grid.getSize(); local
431 for (int y = 0; y < gridSize; y++)
432 for (int x = 0; x < gridSize; x++)
434 const Vec4 color = quadColors[y*gridSize + x];
460 const int gridSize = grid.getSize(); local
461 vector<Vec4> quadColors (gridSize*gridSize);
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/external/deqp/modules/gles31/functional/
H A Des31fDrawTests.cpp997 ComputeShaderGeneratedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int drawCallCount);
1033 ComputeShaderGeneratedCase::ComputeShaderGeneratedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int drawCallCount) argument
1041 , m_gridSize (gridSize)
1242 << " const uint gridSize = " << m_gridSize << "u;\n"
1243 << " const uint triangleCount = gridSize * gridSize * 2u;\n"
1278 buf << " if (gl_GlobalInvocationID.x < gridSize && gl_GlobalInvocationID.y < gridSize && gl_GlobalInvocationID.z == 0u) {\n"
1281 << " float posX = (float(x) / float(gridSize)) * 2.0 - 1.0;\n"
1282 << " float posY = (float(y) / float(gridSize)) * 2.
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/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp153 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
193 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) argument
194 : m_gridSize (gridSize)
195 , m_numVertices ((gridSize + 1) * (gridSize + 1))
196 , m_numTriangles (gridSize * gridSize * 2)
214 for (int y = 0; y < gridSize+1; y++)
215 for (int x = 0; x < gridSize+1; x++)
217 float sx = x / (float)gridSize;
656 int gridSize = quadGrid.getGridSize(); local
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