Searched defs:isBoolCase (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderOperatorTests.cpp1238 bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); local
1240 bool isFloatCase = !isBoolCase && !isIntCase; // \todo [petri] Better check.
1278 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
1297 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
1323 : isBoolCase ? s_boolTypes[curInScalarSize - 1]
1416 bool isBoolCase = isDataTypeBoolOrBVec(curType); local
1421 DE_ASSERT(isBoolCase || isFloatCase || isIntCase);
1426 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
1430 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
1442 shaderSpec.precision = isBoolCase
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/external/deqp/modules/gles3/functional/
H A Des3fShaderOperatorTests.cpp1876 bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); local
1916 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
1935 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
2068 bool isBoolCase = isDataTypeBoolOrBVec(curType); local
2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2079 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2083 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
2095 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
2097 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : isUintCase ? 0.5f : 0.1f;
2098 shaderSpec.resultBias = isBoolCase
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