Searched defs:isUsedInShader (Results 1 - 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fUniformApiTests.cpp792 bool isUsedInShader; member in struct:deqp::UniformCase::BasicUniform
808 , isUsedInShader (isUsedInShader_)
835 bool isUsedInShader; member in struct:deqp::UniformCase::BasicUniformReportRef
838 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
840 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
1144 if (unif.isUsedInShader)
1315 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1347 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())
1376 if (uniform.isUsedInShader)
/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp847 bool isUsedInShader; member in struct:deqp::gles31::Functional::UniformCase::BasicUniform
863 , isUsedInShader (isUsedInShader_)
890 bool isUsedInShader; member in struct:deqp::gles31::Functional::UniformCase::BasicUniformReportRef
893 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
895 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
1150 if (unif.isUsedInShader)
1292 if (uniform.isUsedInShader)
/external/deqp/modules/gles3/functional/
H A Des3fUniformApiTests.cpp957 bool isUsedInShader; member in struct:deqp::UniformCase::BasicUniform
973 , isUsedInShader (isUsedInShader_)
1000 bool isUsedInShader; member in struct:deqp::UniformCase::BasicUniformReportRef
1003 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
1005 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
1334 if (unif.isUsedInShader)
1512 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1544 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())
1578 if (basicUniformReportsRef[i].isUsedInShader)
1621 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
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