Searched defs:isVertexCase (Results 1 - 25 of 27) sorted by relevance

12

/external/deqp/modules/gles2/functional/
H A Des2fShaderAlgorithmTests.cpp52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
61 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) argument
77 std::ostringstream& op = isVertexCase ? vtx : frag;
82 if (isVertexCase)
105 if (isVertexCase)
113 if (isVertexCase)
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fShaderReturnTests.cpp83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements) argument
93 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
96 if (isVertexCase)
H A Des2fShaderStructTests.cpp66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument
85 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument
171 if (isVertexCase)
189 if (isVertexCase)
190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
H A Des2fShaderBuiltinVarTests.cpp63 ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase);
73 ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase) argument
74 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, evalBuiltinConstant)
189 ShaderDepthRangeTest (Context& context, const char* name, const char* desc, bool isVertexCase) argument
190 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator)
H A Des2fShaderIndexingTests.cpp145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) argument
162 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
374 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument
378 std::ostringstream& op = isVertexCase ? vtx : frag;
383 if (isVertexCase)
438 if (isVertexCase)
479 requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LOOPS) | REQUIREMENT_UNIFORM_INDEXING;
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
484 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataTyp argument
648 createVectorSubscriptCase(Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument
834 createMatrixSubscriptCase(Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); local
1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); local
1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); local
1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); local
[all...]
H A Des2fShaderLoopTests.cpp211 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
226 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) argument
227 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
279 std::ostringstream& op = isVertexCase ? vtx : frag;
287 if (isVertexCase)
331 if (isVertexCase)
340 if (isVertexCase)
347 if (isVertexCase)
435 if (isVertexCase)
483 createSpecialLoopCase(Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
1307 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); local
1330 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); local
[all...]
H A Des2fShaderTextureFunctionTests.cpp228 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
251 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) argument
252 : gls::ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator)
H A Des2fShaderMatrixTests.cpp742 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase);
757 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) argument
758 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, getEvalFunc(in0, in1, op))
H A Des2fShaderOperatorTests.cpp411 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec);
421 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec) argument
422 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
430 ostringstream& op = isVertexCase ? vtx : frag;
447 if (isVertexCase)
471 string prefix = isVertexCase ? "a_" : "v_";
548 if (isVertexCase)
1285 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
1379 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp.c_str(), shaderSpec));
1437 bool isVertexCase local
1500 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
[all...]
H A Des2fUniformApiTests.cpp1157 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; local
1164 if (isVertexCase)
1173 if (isVertexCase)
/external/deqp/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) argument
83 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
85 if (isVertexCase)
H A Des3fShaderSwitchTests.cpp51 ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
55 ShaderSwitchCase::ShaderSwitchCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) argument
56 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
H A Des3fShaderStructTests.cpp59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument
78 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) argument
141 if (isVertexCase)
163 if (isVertexCase)
164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc);
166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str());
H A Des3fShaderIndexingTests.cpp138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
152 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
336 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument
340 std::ostringstream& op = isVertexCase ? vtx : frag;
349 if (isVertexCase)
404 if (isVertexCase)
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
442 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
446 std::ostringstream& op = isVertexCase
602 createVectorSubscriptCase(Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument
802 createMatrixSubscriptCase(Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
1021 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); local
1049 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); local
1085 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); local
1127 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); local
[all...]
H A Des3fShaderPrecisionTests.cpp64 static glu::ShaderProgram* createFloatPrecisionEvalProgram (const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase) argument
73 ostringstream& op = isVertexCase ? vtx : frag;
82 if (isVertexCase)
99 op << "\t" << precName << " " << typeName << " in0 = " << (isVertexCase ? "a_" : "v_") << "in0;\n"
100 << "\t" << precName << " " << typeName << " in1 = " << (isVertexCase ? "a_" : "v_") << "in1;\n";
102 if (!isVertexCase)
105 op << "\t" << (isVertexCase ? "v_out" : "res") << " = " << evalOp << ";\n";
107 if (isVertexCase)
124 static glu::ShaderProgram* createIntUintPrecisionEvalProgram (const glu::RenderContext& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase) argument
130 ostringstream& op = isVertexCase
236 ShaderFloatPrecisionCase(Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase) argument
488 ShaderIntPrecisionCase(Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase) argument
687 ShaderUintPrecisionCase(Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase) argument
[all...]
H A Des3fShaderBuiltinVarTests.cpp206 ShaderDepthRangeTest (Context& context, const char* name, const char* desc, bool isVertexCase) argument
207 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator)
H A Des3fShaderLoopTests.cpp208 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource);
219 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument
220 : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
247 std::ostringstream& op = isVertexCase ? vtx : frag;
259 if (isVertexCase)
303 if (isVertexCase)
312 if (isVertexCase)
319 if (isVertexCase)
407 if (isVertexCase)
441 createSpecialLoopCase(Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
1183 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); local
1206 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); local
[all...]
H A Des3fShaderMatrixTests.cpp1386 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase);
1402 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) argument
1403 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_matEvaluator)
H A Des3fShaderOperatorTests.cpp668 ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec);
683 ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& shaderOp, const ShaderDataSpec& spec) argument
684 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator)
687 , m_evaluator (m_renderCtx.getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceScale, spec.referenceBias, getDataTypeScalarSize(spec.output))
1923 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
2027 innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp, shaderSpec));
2090 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
2109 selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec));
2155 bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; local
2179 group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCase
[all...]
/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
187 isVertexCase ? "a_compareValue" :
192 std::ostringstream& op = isVertexCase ? vtx : frag;
205 if (isVertexCase)
237 if (isConditionMixed && !isVertexCase)
247 writeConditionalWorkload(op, "res", isVertexCase ? "a_value0" : "v_value0"); // Workload calculation for the "true" branch.
249 op << "res = " << (isVertexCase ? "a_value0" : "v_value0") << ";";
258 writeConditionalWorkload(op, "res", isVertexCase ? "a_value1" : "v_value1"); // Workload calculations for the "false" branch.
260 op << "res = " << (isVertexCase ? "a_value1" : "v_value1") << ";";
265 if (isVertexCase)
438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
806 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
[all...]
H A Des2pShaderOptimizationTests.cpp128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; local
136 + (isVertexCase ? funcDefs : "") +
141 + (isVertexCase ? mainStatements : "") +
449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
451 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
452 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase)
453 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
551 const string statements = m_caseType == CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase)
552 : m_caseType == CASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase)
690 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
187 isVertexCase ? "a_compareValue" :
192 std::ostringstream& op = isVertexCase ? vtx : frag;
209 if (isVertexCase)
241 if (isConditionMixed && !isVertexCase)
251 writeConditionalWorkload(op, "res", isVertexCase ? "a_value0" : "v_value0"); // Workload calculation for the "true" branch.
253 op << "res = " << (isVertexCase ? "a_value0" : "v_value0") << ";";
262 writeConditionalWorkload(op, "res", isVertexCase ? "a_value1" : "v_value1"); // Workload calculations for the "false" branch.
264 op << "res = " << (isVertexCase ? "a_value1" : "v_value1") << ";";
269 if (isVertexCase)
442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; local
[all...]
H A Des3pShaderOptimizationTests.cpp128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; local
137 + (isVertexCase ? funcDefs : "") +
142 + (isVertexCase ? mainStatements : "") +
451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
453 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
455 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
562 const string statements = m_caseType == CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase)
563 : m_caseType == CASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase)
701 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; local
[all...]
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp362 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) argument
366 , m_isVertexCase (isVertexCase)
374 ShaderRenderCase::ShaderRenderCase (TestContext& testCtx, RenderContext& renderCtx, const ContextInfo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvaluator& evaluator) argument
378 , m_isVertexCase (isVertexCase)
/external/deqp/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp1163 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; local
1171 if (isVertexCase)
1180 if (isVertexCase)

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