/external/valgrind/main/coregrind/ |
H A D | m_sparsewa.c | 160 Level0* level0 = swa->alloc_nofail( swa->cc, sizeof(Level0) ); local 161 VG_(memset)(level0, 0, sizeof(*level0)); 162 level0->magic = Level0_MAGIC; 163 return level0; 202 Level0* level0 = (Level0*)curr_nd; local 204 if (swa_bitarray_read(level0->inUse, curr_ix) == 1) { 207 *valP = level0->words[curr_ix]; 210 level0 = (Level0*)curr_nd; 282 Level0* level0; local 315 Level0* level0; local 373 Level0* level0; local 448 Level0* level0; local [all...] |
/external/chromium_org/third_party/libwebp/enc/ |
H A D | filter.c | 229 const int level0 = enc->dqm_[s].fstrength_; // TODO: ref_lf_delta[] local 231 // explore +/-quant range of values around level0 250 const int level = level0 + d;
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H A D | quant.c | 261 // level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering. 262 const int level0 = 5 * enc->config_->filter_strength; local 270 const int f = base_strength * level0 / (256 + m->beta_); 607 int level0 = QUANTDIV(coeff0, iQ, B); local 608 if (level0 > MAX_LEVEL) level0 = MAX_LEVEL; 616 // test all alternate level values around level0. 619 int level = level0 + m;
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/external/webp/src/enc/ |
H A D | filter.c | 229 const int level0 = enc->dqm_[s].fstrength_; // TODO: ref_lf_delta[] local 231 // explore +/-quant range of values around level0 250 const int level = level0 + d;
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H A D | quant.c | 261 // level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering. 262 const int level0 = 5 * enc->config_->filter_strength; local 270 const int f = base_strength * level0 / (256 + m->beta_); 607 int level0 = QUANTDIV(coeff0, iQ, B); local 608 if (level0 > MAX_LEVEL) level0 = MAX_LEVEL; 616 // test all alternate level values around level0. 619 int level = level0 + m;
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | texture_manager.cc | 683 const Texture::LevelInfo& level0 = level_infos_[ii][0]; local 684 if (level0.target == 0 || 685 level0.width != first_face.width || 686 level0.height != first_face.height || 687 level0.depth != 1 || 688 level0.internal_format != first_face.internal_format || 689 level0.format != first_face.format || 690 level0.type != first_face.type) { 693 // Get level0 dimensions 694 GLsizei width = level0 [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderDerivateTests.cpp | 1264 const tcu::PixelBufferAccess level0 = m_texture->getRefTexture().getLevel(0); local 1265 for (int y = 0; y < level0.getHeight(); y++) 1267 for (int x = 0; x < level0.getWidth(); x++) 1269 const float xf = (float(x)+0.5f) / float(level0.getWidth()); 1270 const float yf = (float(y)+0.5f) / float(level0.getHeight()); 1273 level0.setPixel(m_texValueMin + (m_texValueMax - m_texValueMin)*s, x, y);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local 1479 else if (level0 >= texture->last_level) 1487 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][0]); 1488 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0+1, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][1]); 1643 unsigned level0 = level > 0 ? level : 0; local 1644 float scaling = 1.0 / (1 << level0); 1645 int width = u_minify(texture->width0, level0); 1646 int height = u_minify(texture->height0, level0); 1824 int level0; local 1883 level0 1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexLookupVerifier.cpp | 754 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument 763 const int w0 = level0.getWidth(); 779 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), coordY, 0); 790 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument 799 const int w0 = level0.getWidth(); 801 const int h0 = level0.getHeight(); 827 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ); 840 static bool isNearestMipmapLinearSampleResultValid (const ConstPixelBufferAccess& level0, argument 848 const int w0 = level0.getWidth(); 850 const int h0 = level0 903 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const float coordX, const int coordY, const Vec2& fBounds, const Vec4& result) argument 978 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 1076 isLinearMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument 1227 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const float coordX, const int coordY, const Vec2& fBounds, const Vec4& result) argument 1243 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec2& coord, const int coordZ, const Vec2& fBounds, const Vec4& result) argument 1859 isMipmapLinearSampleResultValid(const ConstPixelBufferAccess& level0, const ConstPixelBufferAccess& level1, const Sampler& sampler, const Sampler::FilterMode levelFilter, const LookupPrecision& prec, const Vec3& coord, const Vec2& fBounds, const Vec4& result) argument [all...] |
H A D | tcuTexture.cpp | 1886 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 1887 int level1 = de::min(maxLevel, level0 + 1); 1890 tcu::Vec4 t0 = levels[level0].sample1D(sampler, levelFilter, s, depth); 1926 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 1927 int level1 = de::min(maxLevel, level0 + 1); 1930 tcu::Vec4 t0 = levels[level0].sample1DOffset(sampler, levelFilter, s, offset); 1966 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 1967 int level1 = de::min(maxLevel, level0 + 1); 1970 tcu::Vec4 t0 = levels[level0].sample2D(sampler, levelFilter, s, t, depth); 2006 int level0 local 2046 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 2086 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 2126 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local 2166 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); local [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local 1479 else if (level0 >= texture->last_level) 1487 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][0]); 1488 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0+1, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][1]); 1643 unsigned level0 = level > 0 ? level : 0; local 1644 float scaling = 1.0 / (1 << level0); 1645 int width = u_minify(texture->width0, level0); 1646 int height = u_minify(texture->height0, level0); 1824 int level0; local 1883 level0 1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; local [all...] |