Searched defs:linkedVaryings (Results 1 - 2 of 2) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
H A D | ProgramD3D.cpp | 130 std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables) 157 linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth)) 128 link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, const std::vector<std::string> &transformFeedbackVaryings, int *registers, std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables) argument
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H A D | DynamicHLSL.cpp | 623 std::vector<LinkedVarying> *linkedVaryings) const 627 linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, info.glPosition.semantic, 632 linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, info.glFragCoord.semantic, 638 linkedVaryings->push_back(LinkedVarying("gl_PointSize", GL_FLOAT, 1, "PSIZE", 0, 1)); 643 std::vector<LinkedVarying> *linkedVaryings) const 658 linkedVaryings->push_back(LinkedVarying(varying.name, varying.type, varying.elementCount(), 669 std::vector<LinkedVarying> *linkedVaryings, 718 storeUserLinkedVaryings(vertexShader, linkedVaryings); 719 storeBuiltinLinkedVaryings(vertexSemantics, linkedVaryings); 665 generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing, std::string& pixelHLSL, std::string& vertexHLSL, rx::ShaderD3D *fragmentShader, rx::ShaderD3D *vertexShader, const std::vector<std::string>& transformFeedbackVaryings, std::vector<LinkedVarying> *linkedVaryings, std::map<int, VariableLocation> *programOutputVars, std::vector<PixelShaderOutputVariable> *outPixelShaderKey, bool *outUsesFragDepth) const argument
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