Searched defs:lodX (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/skia/src/utils/ |
H A D | SkPatchUtils.cpp | 168 int lodX = static_cast<int>(SkMaxScalar(topLength, bottomLength) / kPartitionSize); local 171 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); 203 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) { 204 if (lodX < 1 || lodY < 1 || NULL == cubics || NULL == data) { 209 const int64_t lodX64 = (lodX + 1), 219 if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) { 220 SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY); 221 SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY); 224 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lod 202 getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 211 float lodX; member in struct:deqp::gles2::Functional::__anon19909 229 const float lodX = cases[caseNdx].lodX; local 233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 211 float lodX; member in struct:deqp::gles3::Functional::__anon20078 229 const float lodX = cases[caseNdx].lodX; local 233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 851 const float lodX = curCase.lod.x(); local 855 const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); 1091 const float lodX = curCase.lod.x(); local 1097 const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth());
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H A D | es3fTextureShadowTests.cpp | 277 float lodX; member in struct:deqp::gles3::Functional::__anon20102 298 const float lodX = cases[caseNdx].lodX; local 302 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 831 float lodX; member in struct:deqp::gles3::Functional::__anon20103 855 const float lodX = cases[caseNdx].lodX; local 859 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
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