Searched defs:lodY (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/third_party/skia/src/utils/ |
H A D | SkPatchUtils.cpp | 169 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize); local 171 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); 203 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) { 204 if (lodX < 1 || lodY < 1 || NULL == cubics || NULL == data) { 210 lodY64 = (lodY + 1), 219 if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) { 220 SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY); 221 SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY); 224 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 202 getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 212 float lodY; member in struct:deqp::gles2::Functional::__anon19909 230 const float lodY = cases[caseNdx].lodY; local 234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 212 float lodY; member in struct:deqp::gles3::Functional::__anon20078 230 const float lodY = cases[caseNdx].lodY; local 234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 852 const float lodY = curCase.lod.y(); local 856 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); 1092 const float lodY = curCase.lod.y(); local 1098 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight());
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H A D | es3fTextureShadowTests.cpp | 278 float lodY; member in struct:deqp::gles3::Functional::__anon20102 299 const float lodY = cases[caseNdx].lodY; local 303 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 832 float lodY; member in struct:deqp::gles3::Functional::__anon20103 856 const float lodY = cases[caseNdx].lodY; local 860 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
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