/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
H A D | LayoutBoxExtent.cpp | 43 LayoutUnit LayoutBoxExtent::logicalBottom(WritingMode writingMode) const function in class:blink::LayoutBoxExtent
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | RenderLineBoxList.cpp | 147 bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, LayoutUnit logicalTop, LayoutUnit logicalBottom, const LayoutRect& rect, const LayoutPoint& offset) const argument 155 LayoutUnit physicalEnd = block->flipForWritingMode(logicalBottom); 190 LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root.lineBottom()); local 192 return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset);
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H A D | InlineBox.h | 223 int pixelSnappedLogicalBottom() const { return ceilf(logicalBottom()); } 227 float logicalBottom() const { return logicalTop() + logicalHeight(); } function in class:blink::InlineBox
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H A D | RenderBox.h | 113 LayoutUnit logicalBottom() const { return logicalTop() + logicalHeight(); } function in class:blink::RenderBox 687 const Length& logicalTop, const Length& logicalBottom, const Length& marginLogicalTop,
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H A D | RenderBlockLineLayout.cpp | 1827 LayoutUnit logicalBottom = lastLine->lineBottomWithLeading() + absoluteValue(lineDelta); local 1833 if (logicalBottomForFloat(floatingObject) >= logicalTop && logicalBottomForFloat(floatingObject) < logicalBottom)
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H A D | RenderBlockFlow.cpp | 826 LayoutUnit logicalBottom = std::max(lineBox->lineBottomWithLeading(), logicalVisualOverflow.maxY()); local 827 LayoutUnit lineHeight = logicalBottom - logicalOffset; 828 updateMinimumPageHeight(logicalOffset, calculateMinimumPageHeight(style(), lineBox, logicalOffset, logicalBottom)); 969 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); local 974 changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom)); 976 if (logicalBottom != oldLogicalBottom) { 977 changeLogicalTop = std::min(changeLogicalTop, std::min(logicalBottom, oldLogicalBottom)); 978 changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom)); 996 changeLogicalBottom = std::max(changeLogicalBottom, logicalBottom); 1871 LayoutUnit logicalBottom local 2326 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); local 2546 LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat; local [all...] |
H A D | RenderBlock.cpp | 1990 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + curr->logicalBottom(); 1991 lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom()); 1992 lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom()); 2010 LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const 2013 LayoutUnit logicalHeight = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalBottom - logicalTop; 2018 LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom)); 2019 LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom)); 2333 void RenderBlock::markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest) argument 2335 if (logicalTop >= logicalBottom) 2340 while (lowestDirtyLine && lowestDirtyLine->lineBottomWithLeading() >= logicalBottom 2009 blockSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const argument [all...] |
H A D | RenderBox.cpp | 2399 bool isOutOfFlowPositionedWithSpecifiedHeight = cb->isOutOfFlowPositioned() && (!cbstyle->logicalHeight().isAuto() || (!cbstyle->logicalTop().isAuto() && !cbstyle->logicalBottom().isAuto())); 2658 // FIXME: Check logicalTop/logicalBottom here to correctly handle vertical writing-mode. 3138 static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject* containerBlock) argument 3140 if (!logicalTop.isAuto() || !logicalBottom.isAuto()) 3176 Length logicalBottomLength = styleToUse->logicalBottom(); 3268 const Length& logicalTop, const Length& logicalBottom, const Length& marginBefore, 3273 ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto())); 3284 bool logicalBottomIsAuto = logicalBottom.isAuto(); 3313 const LayoutUnit availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight) + bordersPlusPadding); 3370 logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeigh 3266 computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding, LayoutUnit logicalHeight, const Length& logicalTop, const Length& logicalBottom, const Length& marginBefore, const Length& marginAfter, LogicalExtentComputedValues& computedValues) const argument 3586 Length logicalBottom = style()->logicalBottom(); local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
H A D | RenderStyle.h | 447 const Length& logicalBottom() const { return surround->offset.after(writingMode()); } function in class:blink::RenderStyle 737 void getTextShadowBlockDirectionExtent(LayoutUnit& logicalTop, LayoutUnit& logicalBottom) { getShadowBlockDirectionExtent(textShadow(), logicalTop, logicalBottom); } local 807 void getBoxShadowBlockDirectionExtent(LayoutUnit& logicalTop, LayoutUnit& logicalBottom) { getShadowBlockDirectionExtent(boxShadow(), logicalTop, logicalBottom); } local 1753 void getShadowBlockDirectionExtent(const ShadowList* shadow, LayoutUnit& logicalTop, LayoutUnit& logicalBottom) const 1755 return isHorizontalWritingMode() ? getShadowVerticalExtent(shadow, logicalTop, logicalBottom) : getShadowHorizontalExtent(shadow, logicalTop, logicalBottom);
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