Searched defs:logicalBottom (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/platform/geometry/
H A DLayoutBoxExtent.cpp43 LayoutUnit LayoutBoxExtent::logicalBottom(WritingMode writingMode) const function in class:blink::LayoutBoxExtent
/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DRenderLineBoxList.cpp147 bool RenderLineBoxList::rangeIntersectsRect(RenderBoxModelObject* renderer, LayoutUnit logicalTop, LayoutUnit logicalBottom, const LayoutRect& rect, const LayoutPoint& offset) const argument
155 LayoutUnit physicalEnd = block->flipForWritingMode(logicalBottom);
190 LayoutUnit logicalBottom = box->logicalBottomVisualOverflow(root.lineBottom()); local
192 return rangeIntersectsRect(renderer, logicalTop, logicalBottom, paintInfo.rect, offset);
H A DInlineBox.h223 int pixelSnappedLogicalBottom() const { return ceilf(logicalBottom()); }
227 float logicalBottom() const { return logicalTop() + logicalHeight(); } function in class:blink::InlineBox
H A DRenderBox.h113 LayoutUnit logicalBottom() const { return logicalTop() + logicalHeight(); } function in class:blink::RenderBox
687 const Length& logicalTop, const Length& logicalBottom, const Length& marginLogicalTop,
H A DRenderBlockLineLayout.cpp1827 LayoutUnit logicalBottom = lastLine->lineBottomWithLeading() + absoluteValue(lineDelta); local
1833 if (logicalBottomForFloat(floatingObject) >= logicalTop && logicalBottomForFloat(floatingObject) < logicalBottom)
H A DRenderBlockFlow.cpp826 LayoutUnit logicalBottom = std::max(lineBox->lineBottomWithLeading(), logicalVisualOverflow.maxY()); local
827 LayoutUnit lineHeight = logicalBottom - logicalOffset;
828 updateMinimumPageHeight(logicalOffset, calculateMinimumPageHeight(style(), lineBox, logicalOffset, logicalBottom));
969 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); local
974 changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom));
976 if (logicalBottom != oldLogicalBottom) {
977 changeLogicalTop = std::min(changeLogicalTop, std::min(logicalBottom, oldLogicalBottom));
978 changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom));
996 changeLogicalBottom = std::max(changeLogicalBottom, logicalBottom);
1871 LayoutUnit logicalBottom local
2326 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); local
2546 LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat; local
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H A DRenderBlock.cpp1990 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + curr->logicalBottom();
1991 lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom());
1992 lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom());
2010 LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const
2013 LayoutUnit logicalHeight = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalBottom - logicalTop;
2018 LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom));
2019 LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom));
2333 void RenderBlock::markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest) argument
2335 if (logicalTop >= logicalBottom)
2340 while (lowestDirtyLine && lowestDirtyLine->lineBottomWithLeading() >= logicalBottom
2009 blockSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const argument
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H A DRenderBox.cpp2399 bool isOutOfFlowPositionedWithSpecifiedHeight = cb->isOutOfFlowPositioned() && (!cbstyle->logicalHeight().isAuto() || (!cbstyle->logicalTop().isAuto() && !cbstyle->logicalBottom().isAuto()));
2658 // FIXME: Check logicalTop/logicalBottom here to correctly handle vertical writing-mode.
3138 static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject* containerBlock) argument
3140 if (!logicalTop.isAuto() || !logicalBottom.isAuto())
3176 Length logicalBottomLength = styleToUse->logicalBottom();
3268 const Length& logicalTop, const Length& logicalBottom, const Length& marginBefore,
3273 ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto()));
3284 bool logicalBottomIsAuto = logicalBottom.isAuto();
3313 const LayoutUnit availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight) + bordersPlusPadding);
3370 logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeigh
3266 computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding, LayoutUnit logicalHeight, const Length& logicalTop, const Length& logicalBottom, const Length& marginBefore, const Length& marginAfter, LogicalExtentComputedValues& computedValues) const argument
3586 Length logicalBottom = style()->logicalBottom(); local
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/external/chromium_org/third_party/WebKit/Source/core/rendering/style/
H A DRenderStyle.h447 const Length& logicalBottom() const { return surround->offset.after(writingMode()); } function in class:blink::RenderStyle
737 void getTextShadowBlockDirectionExtent(LayoutUnit& logicalTop, LayoutUnit& logicalBottom) { getShadowBlockDirectionExtent(textShadow(), logicalTop, logicalBottom); } local
807 void getBoxShadowBlockDirectionExtent(LayoutUnit& logicalTop, LayoutUnit& logicalBottom) { getShadowBlockDirectionExtent(boxShadow(), logicalTop, logicalBottom); } local
1753 void getShadowBlockDirectionExtent(const ShadowList* shadow, LayoutUnit& logicalTop, LayoutUnit& logicalBottom) const
1755 return isHorizontalWritingMode() ? getShadowVerticalExtent(shadow, logicalTop, logicalBottom) : getShadowHorizontalExtent(shadow, logicalTop, logicalBottom);

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