Searched defs:logicalLeftOffset (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
H A DShapeOutsideInfo.cpp247 LayoutUnit ShapeOutsideInfo::logicalLeftOffset() const function in class:blink::ShapeOutsideInfo
294 LayoutUnit rawLeftMarginBoxDelta = segment.logicalLeft + logicalLeftOffset() + logicalLeftMargin;
298 LayoutUnit rawRightMarginBoxDelta = segment.logicalRight + logicalLeftOffset() - containingBlock.logicalWidthForChild(&m_renderer) - logicalRightMargin;
318 physicalBoundingBox.setX(physicalBoundingBox.x() + logicalLeftOffset());
335 FloatPoint result = FloatPoint(point.x() + logicalLeftOffset(), point.y() + logicalTopOffset());
/external/chromium_org/third_party/WebKit/Source/core/paint/
H A DBlockPainter.cpp360 LayoutUnit logicalLeftOffset = (m_renderBlock.isHorizontalWritingMode() ? colRect.x() : colRect.y()) - m_renderBlock.logicalLeftOffsetForContent(); local
361 LayoutSize offset = m_renderBlock.isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset);
/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DFloatingObjects.cpp396 LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) function in class:blink::FloatingObjects
H A DRenderBlockFlow.cpp2231 LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. local
2235 LayoutUnit floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for.
2244 floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
2247 floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
2251 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
2252 floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
2255 floatLogicalLeft = std::max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft);
2260 while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
2266 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset.
2267 floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
2492 addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset) argument
[all...]
H A DRenderLayer.cpp2319 LayoutUnit logicalLeftOffset = (isHorizontal ? colRect.x() : colRect.y()) - columnBlock->logicalLeftOffsetForContent(); local
2323 offset = LayoutSize(logicalLeftOffset, currLogicalTopOffset);
2328 offset = LayoutSize(currLogicalTopOffset, logicalLeftOffset);
H A DRenderBlock.cpp3053 LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); local
3059 paintInvalidationRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight);
3061 paintInvalidationRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset);

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