Searched defs:logicalLeftOffset (Results 1 - 6 of 6) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/ |
H A D | ShapeOutsideInfo.cpp | 247 LayoutUnit ShapeOutsideInfo::logicalLeftOffset() const function in class:blink::ShapeOutsideInfo 294 LayoutUnit rawLeftMarginBoxDelta = segment.logicalLeft + logicalLeftOffset() + logicalLeftMargin; 298 LayoutUnit rawRightMarginBoxDelta = segment.logicalRight + logicalLeftOffset() - containingBlock.logicalWidthForChild(&m_renderer) - logicalRightMargin; 318 physicalBoundingBox.setX(physicalBoundingBox.x() + logicalLeftOffset()); 335 FloatPoint result = FloatPoint(point.x() + logicalLeftOffset(), point.y() + logicalTopOffset());
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/external/chromium_org/third_party/WebKit/Source/core/paint/ |
H A D | BlockPainter.cpp | 360 LayoutUnit logicalLeftOffset = (m_renderBlock.isHorizontalWritingMode() ? colRect.x() : colRect.y()) - m_renderBlock.logicalLeftOffsetForContent(); local 361 LayoutSize offset = m_renderBlock.isHorizontalWritingMode() ? LayoutSize(logicalLeftOffset, currLogicalTopOffset) : LayoutSize(currLogicalTopOffset, logicalLeftOffset);
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/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | FloatingObjects.cpp | 396 LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) function in class:blink::FloatingObjects
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H A D | RenderBlockFlow.cpp | 2231 LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. local 2235 LayoutUnit floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for. 2244 floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); 2247 floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); 2251 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. 2252 floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); 2255 floatLogicalLeft = std::max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft); 2260 while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) { 2266 logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. 2267 floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); 2492 addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset) argument [all...] |
H A D | RenderLayer.cpp | 2319 LayoutUnit logicalLeftOffset = (isHorizontal ? colRect.x() : colRect.y()) - columnBlock->logicalLeftOffsetForContent(); local 2323 offset = LayoutSize(logicalLeftOffset, currLogicalTopOffset); 2328 offset = LayoutSize(currLogicalTopOffset, logicalLeftOffset);
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H A D | RenderBlock.cpp | 3053 LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); local 3059 paintInvalidationRect.move(colRect.x() - logicalLeftOffset, - static_cast<int>(startColumn) * colHeight); 3061 paintInvalidationRect.move(- static_cast<int>(startColumn) * colHeight, colRect.y() - logicalLeftOffset);
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Completed in 316 milliseconds