Searched defs:loop (Results 1 - 25 of 31) sorted by relevance

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/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s60 loop label
84 BGT loop ;// Continue loop until Count reaches 64
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/av/media/libnbaio/
H A DLibsndfileSource.cpp26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument
30 mLooping(loop && sfinfo.seekable),
62 // We didn't read any frames during the current loop cycle, so disable
/frameworks/native/services/surfaceflinger/tests/vsync/
H A Dvsync.cpp54 sp<Looper> loop = new Looper(false); local
55 loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
62 int32_t ret = loop->pollOnce(-1);
/frameworks/native/services/sensorservice/tests/
H A Dsensorservicetest.cpp83 sp<Looper> loop = new Looper(false); local
84 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get());
88 int32_t ret = loop->pollOnce(-1);
/frameworks/base/rs/java/android/renderscript/
H A DPath.java41 Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { argument
44 mLoopBuffer = loop;
/frameworks/av/media/libstagefright/foundation/
H A DALooper.cpp47 return mLooper->loop();
107 } while (loop());
154 // the loop() function will return and never be called again.
187 bool ALooper::loop() { function in class:android::ALooper
217 // delivering the message). We have made sure, however, that loop()
/frameworks/base/core/java/android/os/
H A DLooper.java23 * Class used to run a message loop for a thread. Threads by default do
24 * not have a message loop associated with them; to create one, call
25 * {@link #prepare} in the thread that is to run the loop, and then
26 * {@link #loop} to have it process messages until the loop is stopped.
28 * <p>Most interaction with a message loop is through the
32 * using the separation of {@link #prepare} and {@link #loop} to create an
48 * Looper.loop();
66 * this looper, before actually starting the loop. Be sure to call
67 * {@link #loop()} afte
109 public static void loop() { method in class:Looper
[all...]
/frameworks/av/media/libmediaplayerservice/
H A DMidiFile.cpp417 status_t MidiFile::setLooping(int loop) argument
424 loop = loop ? -1 : 0;
425 if (EAS_SetRepeat(mEasData, mEasHandle, loop) != EAS_SUCCESS) {
H A DStagefrightPlayer.cpp159 status_t StagefrightPlayer::setLooping(int loop) { argument
162 return mPlayer->setLooping(loop);
/frameworks/base/media/jni/soundpool/
H A Dandroid_media_SoundPool_SoundPoolImpl.cpp84 jfloat leftVolume, jfloat rightVolume, jint priority, jint loop,
90 return (jint) ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate);
160 int loop)
165 ap->setLoop(channelID, loop);
83 android_media_SoundPool_SoundPoolImpl_play(JNIEnv *env, jobject thiz, jint sampleID, jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, jfloat rate) argument
159 android_media_SoundPool_SoundPoolImpl_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument
/frameworks/base/media/tests/players/
H A Dinvoke_mock_media_player.cpp85 virtual status_t setLooping(int loop) {return OK;} argument
/frameworks/base/tests/AccessoryDisplay/common/src/com/android/accessorydisplay/common/
H A DTransport.java286 loop();
290 private void loop() { method in class:Transport.ReaderThread
/frameworks/wilhelm/src/android/
H A Dandroid_GenericMediaPlayer.cpp429 int32_t loop = 0; local
430 if (msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop)) {
431 if (loop) {
438 (void) mPlayer->setLooping(loop);
H A Dandroid_AudioSfDecoder.cpp155 // it is strictly verboten to call those methods outside of the event loop
402 int32_t loop; local
403 CHECK(msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop));
405 if (loop) {
H A Dandroid_GenericPlayer.cpp180 void GenericPlayer::loop(bool loop) { argument
181 SL_LOGV("GenericPlayer::loop %s", loop ? "true" : "false");
183 msg->setInt32(WHATPARAM_LOOP_LOOPING, (int32_t)loop);
395 // it is strictly verboten to call those methods outside of the event loop
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp74 SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop)
273 if (loop) {
344 bool loop = false; local
354 } else if (!strcmp(arg, "--loop")) {
355 loop = true;
362 fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel "
381 (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop);
73 TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel, SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) argument
/frameworks/av/media/libmediaplayerservice/nuplayer/
H A DNuPlayerDriver.cpp462 status_t NuPlayerDriver::setLooping(int loop) { argument
463 mLooping = loop != 0;
653 ALOGW("disabling auto-loop for notification");
729 int32_t loop; local
731 && meta->findInt32(kKeyAutoLoop, &loop) && loop != 0) {
/frameworks/base/media/java/android/media/
H A DSoundPool.java62 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
63 * causes the sound to loop forever. In this case, the application must
284 * streams is exceeded. A loop value of -1 means loop forever,
285 * a value of 0 means don't loop, other values indicate the
296 * @param loop loop mode (0 = no loop, -1 = loop forever)
301 int priority, int loop, floa
300 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
422 setLoop(int streamID, int loop) argument
488 play( int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
499 setLoop(int streamID, int loop) argument
601 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
609 _play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
648 setLoop(int streamID, int loop) argument
748 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
771 setLoop(int streamID, int loop) argument
[all...]
/frameworks/av/include/media/
H A DSoundPool.h100 float rightVolume, int priority, int loop, float rate);
106 int loop() { return mLoop; } function in class:android::SoundEvent
129 int priority, int loop, float rate);
141 void setLoop(int loop);
176 int loop, float rate);
184 void setLoop(int channelID, int loop);
/frameworks/av/media/libmedia/
H A DIMediaPlayer.cpp219 status_t setLooping(int loop) argument
223 data.writeInt32(loop);
H A DSoundPool.cpp242 int priority, int loop, float rate)
244 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
245 sampleID, leftVolume, rightVolume, priority, loop, rate);
276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
393 void SoundPool::setLoop(int channelID, int loop) argument
395 ALOGV("setLoop(%d, %d)", channelID, loop);
399 channel->setLoop(loop);
558 float rightVolume, int priority, int loop, float rate)
568 " priority=%d, loop=%d, rate=%f",
570 priority, loop, rat
241 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
557 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
668 int loop; local
879 setLoop(int loop) argument
909 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
H A Dmediaplayer.cpp561 status_t MediaPlayer::setLooping(int loop) argument
565 mLoop = (loop != 0);
567 return mPlayer->setLooping(loop);
/frameworks/av/media/libstagefright/omx/
H A DOMX.cpp65 bool loop();
102 // is released within the CallbackDispatcherThread loop
126 bool OMX::CallbackDispatcher::loop() { function in class:android::OMX::CallbackDispatcher
153 return mDispatcher->loop();

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