Searched defs:m_gradientTex (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 156 glu::TextureCubeArray* m_gradientTex; member in class:deqp::gles31::Functional::TextureCubeArrayFilteringCase 185 , m_gradientTex (DE_NULL) 212 m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_depth); 226 m_gradientTex->getRefTexture().allocLevel(levelNdx); 228 const tcu::PixelBufferAccess levelBuf = m_gradientTex->getRefTexture().getLevel(levelNdx); 260 m_gradientTex->upload(); 265 const glu::TextureCubeArray* const tex0 = m_gradientTex; 308 delete m_gradientTex; 311 m_gradientTex = DE_NULL;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 700 glu::Texture2DArray* m_gradientTex; member in class:deqp::gles3::Functional::Texture2DArrayFilteringCase 719 , m_gradientTex (DE_NULL) 742 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); 756 m_gradientTex->getRefTexture().allocLevel(levelNdx); 758 const tcu::PixelBufferAccess levelBuf = m_gradientTex->getRefTexture().getLevel(levelNdx); 790 m_gradientTex->upload(); 794 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2( 1.5f, 2.8f ), tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); 800 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2(-2.0f, -1.5f ), tcu::Vec2(-0.1f, 0.9f), tcu::Vec2(1.50001f, 1.49999f))); 815 delete m_gradientTex; 818 m_gradientTex 964 glu::Texture3D* m_gradientTex; member in class:deqp::gles3::Functional::Texture3DFilteringCase [all...] |
H A D | es3fTextureShadowTests.cpp | 448 glu::TextureCube* m_gradientTex; member in class:deqp::gles3::Functional::TextureCubeShadowCase 466 , m_gradientTex (DE_NULL) 482 DE_ASSERT(!m_gradientTex && !m_gridTex); 491 m_gradientTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size); 508 m_gradientTex->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); 509 tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); 529 m_gradientTex->upload(); 548 m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification 550 m_cases.push_back(FilterCase(m_gradientTex, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tuned coordinates to avoid hitting triangle edges 552 m_cases.push_back(FilterCase(m_gradientTex, refInRangeLowe 741 glu::Texture2DArray* m_gradientTex; member in class:deqp::gles3::Functional::Texture2DArrayShadowCase [all...] |
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