Searched defs:m_textureFormat (Results 1 - 2 of 2) sorted by last modified time

/external/deqp/modules/gles31/functional/
H A Des31fShaderImageLoadStoreTests.cpp1268 , m_textureFormat (format)
1278 , m_textureFormat (textureFormat)
1294 const TextureFormat m_textureFormat; member in class:deqp::gles31::Functional::__anon20319::ImageLoadAndStoreCase
1342 const deUint32 textureInternalFormatGL = glu::getInternalFormat(m_textureFormat);
1347 const float storeColorScale = isFormatTypeUnorm(m_textureFormat.type) ? 1.0f / (float)(maxImageDimension - 1)
1348 : isFormatTypeSnorm(m_textureFormat.type) ? 2.0f / (float)(maxImageDimension - 1)
1350 const float storeColorBias = isFormatTypeSnorm(m_textureFormat.type) ? -1.0f : 0.0f;
1352 const bool isIntegerTextureFormat = isFormatTypeInteger(m_textureFormat.type);
1357 LayeredImage reference (m_textureType, m_textureFormat, imageSize.x(), imageSize.y(), imageSize.z());
1384 if (m_imageFormat.type == TextureFormat::HALF_FLOAT && m_textureFormat
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H A Des31fTextureGatherTests.cpp983 const tcu::TextureFormat m_textureFormat; member in class:deqp::gles31::Functional::__anon20356::TextureGatherCase
1037 , m_textureFormat (textureFormat)
1052 DE_ASSERT((m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_textureFormat));
1062 DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's not clear what shadow textures should return when incomplete.
1284 if (isDepthFormat(m_textureFormat))
1343 const bool needNormalizedCoordInShader = needPixelCoordInShader || isDepthFormat(m_textureFormat);
1347 m_program = MovePtr<ShaderProgram>(new ShaderProgram(renderCtx, genProgramSources(m_gatherType, m_textureType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange())));
1352 << genGatherFuncCall(m_gatherType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange(), 0)
1495 if (isDepthFormat(m_textureFormat))
1509 if (isUnormFormatType(m_textureFormat
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