Searched defs:m_textureType (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/glshared/
H A DglsLifetimeTests.hpp363 SimpleType m_textureType; member in class:deqp::gls::LifetimeTests::details::ES2Types
/external/deqp/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1768 , m_textureType (textureType)
1781 glBindTexture(m_textureType, texture);
1793 GLenum m_textureType; member in class:deqp::gles2::Functional::__anon19881::TextureBindingTestCase
/external/deqp/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp2375 , m_textureType (textureType)
2388 glBindTexture(m_textureType, texture);
2400 GLenum m_textureType; member in class:deqp::gles3::Functional::__anon20025::TextureBindingTestCase
/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp835 const glw::GLenum m_textureType; member in class:deqp::gles31::Functional::__anon20275::SamplerBindingRenderCase
851 , m_textureType (textureType)
893 m_context.getRenderContext().getFunctions().bindTexture(m_textureType, 0);
975 gl.bindTexture(m_textureType, textureName);
976 gl.texParameteri(m_textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
978 switch (m_textureType)
984 glu::texImage2D(m_context.getRenderContext(), m_textureType, 0, GL_RGBA8, level.getAccess());
992 glu::texImage3D(m_context.getRenderContext(), m_textureType, 0, GL_RGBA8, level.getAccess());
1133 const glw::GLenum m_textureType; member in class:deqp::gles31::Functional::__anon20275::ImageBindingRenderCase
1149 , m_textureType (textureTyp
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H A Des31fTextureGatherTests.cpp1007 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon20356::TextureGatherCase
1046 , m_textureType (textureType)
1061 DE_ASSERT(m_textureType == TEXTURETYPE_CUBE || !(m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS));
1236 const deUint32 texTypeGL = getGLTextureType(m_textureType);
1347 m_program = MovePtr<ShaderProgram>(new ShaderProgram(renderCtx, genProgramSources(m_gatherType, m_textureType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange())));
1482 const IVec3 coordBits = m_textureType == TEXTURETYPE_2D ? IVec3(20,20,0)
1483 : m_textureType == TEXTURETYPE_CUBE ? IVec3(10,10,10)
1484 : m_textureType == TEXTURETYPE_2D_ARRAY ? IVec3(20,20,20)
1486 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0)
1487 : m_textureType
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H A Des31fShaderImageLoadStoreTests.cpp1105 , m_textureType (textureType)
1110 void init (void) { checkTextureTypeExtensions(m_context.getContextInfo(), m_textureType); }
1115 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon20319::ImageStoreCase
1125 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType);
1126 const IVec3& imageSize = defaultImageSize(m_textureType);
1127 const int numSlicesOrFaces = m_textureType == TEXTURETYPE_CUBE ? 6 : imageSize.z();
1141 if (m_textureType == TEXTURETYPE_BUFFER)
1147 setTextureStorage(glLog, m_textureType, internalFormatGL, imageSize, *textureBuf);
1155 const TextureType shaderImageType = m_singleLayerBind ? textureLayerType(m_textureType) : m_textureType;
1296 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon20319::ImageLoadAndStoreCase
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