/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.hpp | 363 SimpleType m_textureType; member in class:deqp::gls::LifetimeTests::details::ES2Types
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/external/deqp/modules/gles2/functional/ |
H A D | es2fIntegerStateQueryTests.cpp | 1768 , m_textureType (textureType) 1781 glBindTexture(m_textureType, texture); 1793 GLenum m_textureType; member in class:deqp::gles2::Functional::__anon19881::TextureBindingTestCase
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/external/deqp/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 2375 , m_textureType (textureType) 2388 glBindTexture(m_textureType, texture); 2400 GLenum m_textureType; member in class:deqp::gles3::Functional::__anon20025::TextureBindingTestCase
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/external/deqp/modules/gles31/functional/ |
H A D | es31fLayoutBindingTests.cpp | 835 const glw::GLenum m_textureType; member in class:deqp::gles31::Functional::__anon20275::SamplerBindingRenderCase 851 , m_textureType (textureType) 893 m_context.getRenderContext().getFunctions().bindTexture(m_textureType, 0); 975 gl.bindTexture(m_textureType, textureName); 976 gl.texParameteri(m_textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 978 switch (m_textureType) 984 glu::texImage2D(m_context.getRenderContext(), m_textureType, 0, GL_RGBA8, level.getAccess()); 992 glu::texImage3D(m_context.getRenderContext(), m_textureType, 0, GL_RGBA8, level.getAccess()); 1133 const glw::GLenum m_textureType; member in class:deqp::gles31::Functional::__anon20275::ImageBindingRenderCase 1149 , m_textureType (textureTyp [all...] |
H A D | es31fTextureGatherTests.cpp | 1007 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon20356::TextureGatherCase 1046 , m_textureType (textureType) 1061 DE_ASSERT(m_textureType == TEXTURETYPE_CUBE || !(m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS)); 1236 const deUint32 texTypeGL = getGLTextureType(m_textureType); 1347 m_program = MovePtr<ShaderProgram>(new ShaderProgram(renderCtx, genProgramSources(m_gatherType, m_textureType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange()))); 1482 const IVec3 coordBits = m_textureType == TEXTURETYPE_2D ? IVec3(20,20,0) 1483 : m_textureType == TEXTURETYPE_CUBE ? IVec3(10,10,10) 1484 : m_textureType == TEXTURETYPE_2D_ARRAY ? IVec3(20,20,20) 1486 const IVec3 uvwBits = m_textureType == TEXTURETYPE_2D ? IVec3(7,7,0) 1487 : m_textureType [all...] |
H A D | es31fShaderImageLoadStoreTests.cpp | 1105 , m_textureType (textureType) 1110 void init (void) { checkTextureTypeExtensions(m_context.getContextInfo(), m_textureType); } 1115 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon20319::ImageStoreCase 1125 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType); 1126 const IVec3& imageSize = defaultImageSize(m_textureType); 1127 const int numSlicesOrFaces = m_textureType == TEXTURETYPE_CUBE ? 6 : imageSize.z(); 1141 if (m_textureType == TEXTURETYPE_BUFFER) 1147 setTextureStorage(glLog, m_textureType, internalFormatGL, imageSize, *textureBuf); 1155 const TextureType shaderImageType = m_singleLayerBind ? textureLayerType(m_textureType) : m_textureType; 1296 const TextureType m_textureType; member in class:deqp::gles31::Functional::__anon20319::ImageLoadAndStoreCase [all...] |