Searched defs:near_z (Results 1 - 3 of 3) sorted by relevance
/external/chromium_org/mojo/examples/sample_app/ |
H A D | spinning_cube.cc | 201 float near_z, 205 float delta_z = far_z - near_z; 207 if ((near_z <= 0.0f) || 215 frust.m[0][0] = 2.0f * near_z / delta_x; 218 frust.m[1][1] = 2.0f * near_z / delta_y; 223 frust.m[2][2] = -(near_z + far_z) / delta_z; 226 frust.m[3][2] = -2.0f * near_z * far_z / delta_z; 232 void Perspective(float fov_y, float aspect, float near_z, float far_z) { argument 233 GLfloat frustum_h = tanf(fov_y / 360.0f * kPi) * near_z; 235 Frustum(-frustum_w, frustum_w, -frustum_h, frustum_h, near_z, far_ 197 Frustum(float left, float right, float bottom, float top, float near_z, float far_z) argument [all...] |
/external/chromium_org/ppapi/examples/compositor/ |
H A D | spinning_cube.cc | 185 float near_z, 189 float delta_z = far_z - near_z; 191 if ((near_z <= 0.0f) || 199 frust.m[0][0] = 2.0f * near_z / delta_x; 202 frust.m[1][1] = 2.0f * near_z / delta_y; 207 frust.m[2][2] = -(near_z + far_z) / delta_z; 210 frust.m[3][2] = -2.0f * near_z * far_z / delta_z; 216 void Perspective(float fov_y, float aspect, float near_z, float far_z) { argument 217 GLfloat frustum_h = tanf(fov_y / 360.0f * kPi) * near_z; 219 Frustum(-frustum_w, frustum_w, -frustum_h, frustum_h, near_z, far_ 181 Frustum(float left, float right, float bottom, float top, float near_z, float far_z) argument [all...] |
/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
H A D | spinning_cube.cc | 201 float near_z, 205 float delta_z = far_z - near_z; 207 if ((near_z <= 0.0f) || 215 frust.m[0][0] = 2.0f * near_z / delta_x; 218 frust.m[1][1] = 2.0f * near_z / delta_y; 223 frust.m[2][2] = -(near_z + far_z) / delta_z; 226 frust.m[3][2] = -2.0f * near_z * far_z / delta_z; 232 void Perspective(float fov_y, float aspect, float near_z, float far_z) { argument 233 GLfloat frustum_h = tanf(fov_y / 360.0f * kPi) * near_z; 235 Frustum(-frustum_w, frustum_w, -frustum_h, frustum_h, near_z, far_ 197 Frustum(float left, float right, float bottom, float top, float near_z, float far_z) argument [all...] |
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