Searched defs:newSaveCount (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DeferredDisplayList.cpp | 448 SaveLayerOp* op, int newSaveCount) { 450 this, op, op->getFlags(), newSaveCount); 453 mSaveStack.push(newSaveCount); 460 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { argument 462 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); 466 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); 468 mSaveStack.push(newSaveCount); 483 int newSaveCount) { 484 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); 486 if (recordingComplexClip() && newSaveCount < 447 addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount) argument 482 addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount) argument 634 storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount) argument [all...] |
H A D | DisplayListOp.h | 291 int newSaveCount = deferStruct.mRenderer.save(mFlags); local 292 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); 356 int newSaveCount = deferStruct.mRenderer.getSaveCount(); local 357 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
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