Searched defs:newSaveCount (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DDeferredDisplayList.cpp448 SaveLayerOp* op, int newSaveCount) {
450 this, op, op->getFlags(), newSaveCount);
453 mSaveStack.push(newSaveCount);
460 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { argument
462 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
466 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
468 mSaveStack.push(newSaveCount);
483 int newSaveCount) {
484 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
486 if (recordingComplexClip() && newSaveCount <
447 addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount) argument
482 addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount) argument
634 storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount) argument
[all...]
H A DDisplayListOp.h291 int newSaveCount = deferStruct.mRenderer.save(mFlags); local
292 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
356 int newSaveCount = deferStruct.mRenderer.getSaveCount(); local
357 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);

Completed in 287 milliseconds