Searched defs:normal (Results 1 - 25 of 84) sorted by relevance

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/external/clang/test/SemaCXX/
H A Dwarn-unused-attribute.cpp15 TestNormal normal; local
/external/chromium_org/cc/quads/
H A Ddraw_polygon.h29 const gfx::Vector3dF& normal,
56 const gfx::Vector3dF& normal() const { return normal_; } function in class:cc::DrawPolygon
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
H A Dt_vb_normals.c43 GLvector4f normal; member in struct:normal_stage_data
59 /* We can only use the display list's saved normal lengths if we've
71 &store->normal ); /* resulting normals */
74 store->normal.stride = 4 * sizeof(GLfloat);
77 store->normal.stride = 0;
80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
89 * to point to the appropriate normal transformation routine.
128 * transform normal vectors (just leave them in object coordinates)
159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
172 _mesa_vector4f_free( &store->normal );
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H A Dt_vb_lighttmp.h60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
89 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
159 /* Compute dot product or normal and vector from V to light pos */
160 n_dot_VP = DOT3( normal, VP );
204 n_dot_h = correction * DOT3(normal, h);
243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
267 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
337 /* Compute dot product or normal and vector from V to light pos */
338 n_dot_VP = DOT3( normal, VP );
383 n_dot_h = correction * DOT3(normal,
418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
523 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
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H A Dt_rasterpos.c111 * \param normal normal vector
118 const GLfloat normal[3],
177 n_dot_VP = DOT3( normal, VP );
212 n_dot_h = DOT3(normal, h);
254 * \param normal vertex normal
260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
268 two_nu = 2.0F * DOT3(normal, u);
269 rx = u[0] - normal[
116 shade_rastpos(struct gl_context *ctx, const GLfloat vertex[4], const GLfloat normal[3], GLfloat Rcolor[4], GLfloat Rspec[4]) argument
259 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) argument
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H A Dt_vb_texgen.c101 const GLvector4f *normal,
107 const GLfloat *norm = normal->start;
110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
128 const GLvector4f *normal,
135 GLfloat *norm = normal->start;
138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
158 const GLvector4f *normal,
177 const GLvector4f *normal,
184 GLfloat *norm = normal->start;
197 STRIDE_F(norm, normal
100 build_m3( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye ) argument
127 build_m2( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye ) argument
175 build_f3( GLfloat *f, GLuint fstride, const GLvector4f *normal, const GLvector4f *eye ) argument
202 build_f2( GLfloat *f, GLuint fstride, const GLvector4f *normal, const GLvector4f *eye ) argument
280 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local
345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local
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/external/iproute2/netem/
H A Dnormal.c18 normal(double x, double mu, double sigma) function
32 i = rint(TABLESIZE * normal(x, 0.0, 1.0));
37 printf("# This is the distribution table for the normal distribution.\n");
H A Dparetonormal.c4 * This distribution is simply .25*normal + .75*pareto; a combination
27 normal(double x, double mu, double sigma) function
57 i = rint(TABLESIZE*normal(x, 0.0, 1.0));
/external/mesa3d/src/mesa/tnl/
H A Dt_vb_normals.c43 GLvector4f normal; member in struct:normal_stage_data
59 /* We can only use the display list's saved normal lengths if we've
71 &store->normal ); /* resulting normals */
74 store->normal.stride = 4 * sizeof(GLfloat);
77 store->normal.stride = 0;
80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
89 * to point to the appropriate normal transformation routine.
128 * transform normal vectors (just leave them in object coordinates)
159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
172 _mesa_vector4f_free( &store->normal );
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H A Dt_vb_lighttmp.h60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
89 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
159 /* Compute dot product or normal and vector from V to light pos */
160 n_dot_VP = DOT3( normal, VP );
204 n_dot_h = correction * DOT3(normal, h);
243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
267 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
337 /* Compute dot product or normal and vector from V to light pos */
338 n_dot_VP = DOT3( normal, VP );
383 n_dot_h = correction * DOT3(normal,
418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
523 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
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/external/chromium_org/third_party/mesa/src/src/mesa/vbo/
H A Dvbo_exec_eval.c223 GLfloat normal[4]; local
241 CROSS3(normal, du, dv);
242 NORMALIZE_3FV(normal);
243 normal[3] = 1.0;
247 normal );
/external/mesa3d/src/mesa/vbo/
H A Dvbo_exec_eval.c223 GLfloat normal[4]; local
241 CROSS3(normal, du, dv);
242 NORMALIZE_3FV(normal);
243 normal[3] = 1.0;
247 normal );
/external/replicaisland/src/com/replica/replicaisland/
H A DSolidSurfaceComponent.java75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { argument
78 mNormals.add(normal);
95 Vector2 normal = mNormal;
118 normal.set(normals.get(x));
120 normal.flipHorizontal(0);
124 normal.flipVertical(0);
127 collision.addTemporarySurface(start, end, normal, parentObject);
/external/chromium_org/third_party/skia/experimental/Intersection/
H A DLineParameters.h55 double normal = sqrt(normalSquared()); local
56 if (approximately_zero(normal)) {
60 double reciprocal = 1 / normal;
/external/chromium_org/third_party/skia/src/effects/
H A DSkDiscretePathEffect.cpp17 SkVector normal = tangent; local
18 normal.rotateCCW();
19 normal.setLength(scale);
20 *p += normal;
/external/chromium_org/third_party/skia/src/pathops/
H A DSkLineParameters.h126 double normal = sqrt(normalSquared()); local
127 if (approximately_zero(normal)) {
131 double reciprocal = 1 / normal;
/external/skia/experimental/Intersection/
H A DLineParameters.h55 double normal = sqrt(normalSquared()); local
56 if (approximately_zero(normal)) {
60 double reciprocal = 1 / normal;
/external/skia/src/effects/
H A DSkDiscretePathEffect.cpp17 SkVector normal = tangent; local
18 normal.rotateCCW();
19 normal.setLength(scale);
20 *p += normal;
/external/skia/src/pathops/
H A DSkLineParameters.h126 double normal = sqrt(normalSquared()); local
127 if (approximately_zero(normal)) {
131 double reciprocal = 1 / normal;
/external/chromium_org/ui/views/
H A Daccessible_pane_view.cc98 ui::AcceleratorManager::HandlerPriority normal = local
100 focus_manager_->RegisterAccelerator(home_key_, normal, this);
101 focus_manager_->RegisterAccelerator(end_key_, normal, this);
102 focus_manager_->RegisterAccelerator(escape_key_, normal, this);
103 focus_manager_->RegisterAccelerator(left_key_, normal, this);
104 focus_manager_->RegisterAccelerator(right_key_, normal, this);
/external/llvm/include/llvm/
H A DPassInfo.h51 NormalCtor_t normal, bool isCFGOnly, bool is_analysis,
55 IsAnalysis(is_analysis), IsAnalysisGroup(false), NormalCtor(normal),
85 /// isAnalysisGroup - Return true if this is an analysis group, not a normal
50 PassInfo(const char *name, const char *arg, const void *pi, NormalCtor_t normal, bool isCFGOnly, bool is_analysis, TargetMachineCtor_t machine = nullptr) argument
/external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/filters/
H A DFEBlendNEON.h47 static inline uint16x8_t normal(uint16x8_t pixelA, uint16x8_t pixelB, uint16x8_t alphaA, uint16x8_t, function in class:blink::FEBlendUtilitiesNEON
134 result = FEBlendUtilitiesNEON::normal(doubblePixelA, doubblePixelB, alphaA, alphaB, sixteenConst255, sixteenConstOne);
/external/chromium_org/third_party/WebKit/Source/platform/transforms/
H A DTransformOperations.cpp177 FloatPoint3D normal = axis; local
178 if (normal.isZero())
180 normal.normalize();
183 FloatPoint3D center = origin + normal * toPoint.dot(normal);
189 FloatPoint3D v2 = normal.cross(v1);
/external/chromium_org/third_party/freetype/src/pshinter/
H A Dpshglob.c390 /* However, for normal Type 1 fonts, EM_Size is 1000! */
477 PSH_Blue_Table normal, family; local
483 normal = &blues->normal_top;
488 normal = &blues->normal_bottom;
492 zone1 = normal->zones;
493 count1 = normal->count;
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
H A Dapi_path.c349 VGfloat point[2], normal[2]; local
351 point, normal);
357 *tangentX = -normal[1];
359 *tangentY = normal[0];

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