/external/clang/test/SemaCXX/ |
H A D | warn-unused-attribute.cpp | 15 TestNormal normal; local
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/external/chromium_org/cc/quads/ |
H A D | draw_polygon.h | 29 const gfx::Vector3dF& normal, 56 const gfx::Vector3dF& normal() const { return normal_; } function in class:cc::DrawPolygon
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
H A D | t_vb_normals.c | 43 GLvector4f normal; member in struct:normal_stage_data 59 /* We can only use the display list's saved normal lengths if we've 71 &store->normal ); /* resulting normals */ 74 store->normal.stride = 4 * sizeof(GLfloat); 77 store->normal.stride = 0; 80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 89 * to point to the appropriate normal transformation routine. 128 * transform normal vectors (just leave them in object coordinates) 159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 172 _mesa_vector4f_free( &store->normal ); [all...] |
H A D | t_vb_lighttmp.h | 60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 89 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 159 /* Compute dot product or normal and vector from V to light pos */ 160 n_dot_VP = DOT3( normal, VP ); 204 n_dot_h = correction * DOT3(normal, h); 243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 267 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 337 /* Compute dot product or normal and vector from V to light pos */ 338 n_dot_VP = DOT3( normal, VP ); 383 n_dot_h = correction * DOT3(normal, 418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 523 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local [all...] |
H A D | t_rasterpos.c | 111 * \param normal normal vector 118 const GLfloat normal[3], 177 n_dot_VP = DOT3( normal, VP ); 212 n_dot_h = DOT3(normal, h); 254 * \param normal vertex normal 260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) 268 two_nu = 2.0F * DOT3(normal, u); 269 rx = u[0] - normal[ 116 shade_rastpos(struct gl_context *ctx, const GLfloat vertex[4], const GLfloat normal[3], GLfloat Rcolor[4], GLfloat Rspec[4]) argument 259 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) argument [all...] |
H A D | t_vb_texgen.c | 101 const GLvector4f *normal, 107 const GLfloat *norm = normal->start; 110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 128 const GLvector4f *normal, 135 GLfloat *norm = normal->start; 138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 158 const GLvector4f *normal, 177 const GLvector4f *normal, 184 GLfloat *norm = normal->start; 197 STRIDE_F(norm, normal 100 build_m3( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye ) argument 127 build_m2( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye ) argument 175 build_f3( GLfloat *f, GLuint fstride, const GLvector4f *normal, const GLvector4f *eye ) argument 202 build_f2( GLfloat *f, GLuint fstride, const GLvector4f *normal, const GLvector4f *eye ) argument 280 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local 345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local [all...] |
/external/iproute2/netem/ |
H A D | normal.c | 18 normal(double x, double mu, double sigma) function 32 i = rint(TABLESIZE * normal(x, 0.0, 1.0)); 37 printf("# This is the distribution table for the normal distribution.\n");
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H A D | paretonormal.c | 4 * This distribution is simply .25*normal + .75*pareto; a combination 27 normal(double x, double mu, double sigma) function 57 i = rint(TABLESIZE*normal(x, 0.0, 1.0));
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/external/mesa3d/src/mesa/tnl/ |
H A D | t_vb_normals.c | 43 GLvector4f normal; member in struct:normal_stage_data 59 /* We can only use the display list's saved normal lengths if we've 71 &store->normal ); /* resulting normals */ 74 store->normal.stride = 4 * sizeof(GLfloat); 77 store->normal.stride = 0; 80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 89 * to point to the appropriate normal transformation routine. 128 * transform normal vectors (just leave them in object coordinates) 159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 172 _mesa_vector4f_free( &store->normal ); [all...] |
H A D | t_vb_lighttmp.h | 60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 89 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 159 /* Compute dot product or normal and vector from V to light pos */ 160 n_dot_VP = DOT3( normal, VP ); 204 n_dot_h = correction * DOT3(normal, h); 243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 267 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 337 /* Compute dot product or normal and vector from V to light pos */ 338 n_dot_VP = DOT3( normal, VP ); 383 n_dot_h = correction * DOT3(normal, 418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 523 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
H A D | vbo_exec_eval.c | 223 GLfloat normal[4]; local 241 CROSS3(normal, du, dv); 242 NORMALIZE_3FV(normal); 243 normal[3] = 1.0; 247 normal );
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/external/mesa3d/src/mesa/vbo/ |
H A D | vbo_exec_eval.c | 223 GLfloat normal[4]; local 241 CROSS3(normal, du, dv); 242 NORMALIZE_3FV(normal); 243 normal[3] = 1.0; 247 normal );
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | SolidSurfaceComponent.java | 75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { argument 78 mNormals.add(normal); 95 Vector2 normal = mNormal; 118 normal.set(normals.get(x)); 120 normal.flipHorizontal(0); 124 normal.flipVertical(0); 127 collision.addTemporarySurface(start, end, normal, parentObject);
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/external/chromium_org/third_party/skia/experimental/Intersection/ |
H A D | LineParameters.h | 55 double normal = sqrt(normalSquared()); local 56 if (approximately_zero(normal)) { 60 double reciprocal = 1 / normal;
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/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkDiscretePathEffect.cpp | 17 SkVector normal = tangent; local 18 normal.rotateCCW(); 19 normal.setLength(scale); 20 *p += normal;
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/external/chromium_org/third_party/skia/src/pathops/ |
H A D | SkLineParameters.h | 126 double normal = sqrt(normalSquared()); local 127 if (approximately_zero(normal)) { 131 double reciprocal = 1 / normal;
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/external/skia/experimental/Intersection/ |
H A D | LineParameters.h | 55 double normal = sqrt(normalSquared()); local 56 if (approximately_zero(normal)) { 60 double reciprocal = 1 / normal;
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/external/skia/src/effects/ |
H A D | SkDiscretePathEffect.cpp | 17 SkVector normal = tangent; local 18 normal.rotateCCW(); 19 normal.setLength(scale); 20 *p += normal;
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/external/skia/src/pathops/ |
H A D | SkLineParameters.h | 126 double normal = sqrt(normalSquared()); local 127 if (approximately_zero(normal)) { 131 double reciprocal = 1 / normal;
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/external/chromium_org/ui/views/ |
H A D | accessible_pane_view.cc | 98 ui::AcceleratorManager::HandlerPriority normal = local 100 focus_manager_->RegisterAccelerator(home_key_, normal, this); 101 focus_manager_->RegisterAccelerator(end_key_, normal, this); 102 focus_manager_->RegisterAccelerator(escape_key_, normal, this); 103 focus_manager_->RegisterAccelerator(left_key_, normal, this); 104 focus_manager_->RegisterAccelerator(right_key_, normal, this);
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/external/llvm/include/llvm/ |
H A D | PassInfo.h | 51 NormalCtor_t normal, bool isCFGOnly, bool is_analysis, 55 IsAnalysis(is_analysis), IsAnalysisGroup(false), NormalCtor(normal), 85 /// isAnalysisGroup - Return true if this is an analysis group, not a normal 50 PassInfo(const char *name, const char *arg, const void *pi, NormalCtor_t normal, bool isCFGOnly, bool is_analysis, TargetMachineCtor_t machine = nullptr) argument
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/filters/ |
H A D | FEBlendNEON.h | 47 static inline uint16x8_t normal(uint16x8_t pixelA, uint16x8_t pixelB, uint16x8_t alphaA, uint16x8_t, function in class:blink::FEBlendUtilitiesNEON 134 result = FEBlendUtilitiesNEON::normal(doubblePixelA, doubblePixelB, alphaA, alphaB, sixteenConst255, sixteenConstOne);
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
H A D | TransformOperations.cpp | 177 FloatPoint3D normal = axis; local 178 if (normal.isZero()) 180 normal.normalize(); 183 FloatPoint3D center = origin + normal * toPoint.dot(normal); 189 FloatPoint3D v2 = normal.cross(v1);
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/external/chromium_org/third_party/freetype/src/pshinter/ |
H A D | pshglob.c | 390 /* However, for normal Type 1 fonts, EM_Size is 1000! */ 477 PSH_Blue_Table normal, family; local 483 normal = &blues->normal_top; 488 normal = &blues->normal_bottom; 492 zone1 = normal->zones; 493 count1 = normal->count;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
H A D | api_path.c | 349 VGfloat point[2], normal[2]; local 351 point, normal); 357 *tangentX = -normal[1]; 359 *tangentY = normal[0];
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