Searched defs:offsetFromRootBlock (Results 1 - 3 of 3) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DRootInlineBox.cpp295 GapRects RootInlineBox::lineSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument
308 result.uniteLeft(block().logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock,
312 result.uniteRight(block().logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock,
330 logicalRect.move(renderer().isHorizontalWritingMode() ? offsetFromRootBlock : LayoutSize(offsetFromRootBlock.height(), offsetFromRootBlock.width()));
H A DRenderBlockFlow.cpp2126 void RenderBlockFlow::clipOutFloatingObjects(const RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock) const
2133 LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(floatingObject),
2134 offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(floatingObject),
2735 GapRects RenderBlockFlow::inlineSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument
2746 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight();
2763 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop,
2768 logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize());
2772 result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo));
2784 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock)
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H A DRenderBlock.cpp1896 GapRects RenderBlock::selectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument
1903 LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height());
1910 clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock);
1921 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight();
1928 result = toRenderBlockFlow(this)->inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo);
1930 result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo);
1934 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight,
1939 GapRects RenderBlock::blockSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument
1970 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTo
2009 blockSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const argument
2030 logicalLeftSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, const RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo) const argument
2046 logicalRightSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, const RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo) const argument
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Completed in 117 milliseconds