Searched defs:offsetFromRootBlock (Results 1 - 3 of 3) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | RootInlineBox.cpp | 295 GapRects RootInlineBox::lineSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument 308 result.uniteLeft(block().logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, 312 result.uniteRight(block().logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, 330 logicalRect.move(renderer().isHorizontalWritingMode() ? offsetFromRootBlock : LayoutSize(offsetFromRootBlock.height(), offsetFromRootBlock.width()));
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H A D | RenderBlockFlow.cpp | 2126 void RenderBlockFlow::clipOutFloatingObjects(const RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock) const 2133 LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(floatingObject), 2134 offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(floatingObject), 2735 GapRects RenderBlockFlow::inlineSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument 2746 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight(); 2763 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, 2768 logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize()); 2772 result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo)); 2784 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) [all...] |
H A D | RenderBlock.cpp | 1896 GapRects RenderBlock::selectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument 1903 LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height()); 1910 clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock); 1921 lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight(); 1928 result = toRenderBlockFlow(this)->inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo); 1930 result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, paintInfo); 1934 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, 1939 GapRects RenderBlock::blockSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, argument 1970 result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTo 2009 blockSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo* paintInfo) const argument 2030 logicalLeftSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, const RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo) const argument 2046 logicalRightSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, const RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo) const argument [all...] |
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