Searched defs:offsetToSpriteData (Results 1 - 1 of 1) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/video/riscos/
H A DSDL_riscossprite.c52 int offsetToSpriteData = 60; local
60 offsetToSpriteData += 2048; /* Add in size of palette */
75 buffer = SDL_malloc( (size_t) size + offsetToSpriteData );
80 *(unsigned int *)buffer = size + offsetToSpriteData;

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