Searched defs:ortho (Results 1 - 5 of 5) sorted by relevance

/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
H A Dmat4.js782 mat4.ortho = function (out, left, right, bottom, top, near, far) {
/external/chromium_org/third_party/angle/samples/angle/sample_util/
H A DMatrix.cpp83 Matrix4 Matrix4::ortho(float l, float r, float b, float t, float n, float f) function in class:Matrix4
/external/chromium_org/third_party/skia/src/gpu/
H A DGrAAHairLinePathRenderer.cpp666 SkVector ortho, vec = b; local
671 ortho.fX = 2.0f * vec.fY;
672 ortho.fY = -2.0f * vec.fX;
678 (*vert)[2].fPos = a - vec + ortho;
680 (*vert)[3].fPos = b + vec + ortho;
682 (*vert)[4].fPos = a - vec - ortho;
684 (*vert)[5].fPos = b + vec - ortho;
/external/skia/src/gpu/
H A DGrAAHairLinePathRenderer.cpp666 SkVector ortho, vec = b; local
671 ortho.fX = 2.0f * vec.fY;
672 ortho.fY = -2.0f * vec.fX;
678 (*vert)[2].fPos = a - vec + ortho;
680 (*vert)[3].fPos = b + vec + ortho;
682 (*vert)[4].fPos = a - vec - ortho;
684 (*vert)[5].fPos = b + vec - ortho;
/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/
H A Dgl-matrix.js3265 mat4.ortho = function (out, left, right, bottom, top, near, far) {

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