Searched defs:overrun (Results 1 - 1 of 1) sorted by relevance

/frameworks/av/services/audioflinger/
H A DThreads.cpp103 // RecordThread loop sleep time upon application overrun or audio HAL read error
5311 // Only the client(s) that are too slow will overrun. But if even the fastest client is too
5312 // slow, then this RecordThread will overrun by not calling HAL read often enough.
5377 } overrun = OVERRUN_UNKNOWN; local
5392 // should not happen, but treat like a massive overrun and re-sync
5395 overrun = OVERRUN_TRUE;
5402 overrun = OVERRUN_TRUE;
5513 if (framesOut > 0 && (overrun == OVERRUN_UNKNOWN)) {
5514 overrun = OVERRUN_FALSE;
5548 switch (overrun) {
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