/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
H A D | PerspectiveTransformOperation.h | 40 double perspective() const { return m_p; } function in class:blink::PerspectiveTransformOperation
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/external/chromium_org/ui/gfx/ |
H A D | transform_util.h | 29 SkMScalar perspective[4]; member in struct:gfx::DecomposedTransform 46 // Decomposes this transform into its translation, scale, skew, perspective,
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H A D | transform_util.cc | 122 matrix.setDouble(3, i, decomp.perspective[i]); 221 Transform ComposeTransform(const SkMatrix44& perspective, argument 228 matrix.preConcat(perspective); 289 perspective[0] = perspective[1] = perspective[2] = 0.0; 291 perspective[3] = quaternion[3] = 1.0; 304 out->perspective, to.perspective, from.perspective, scale 437 SkMatrix44 perspective = BuildPerspectiveMatrix(decomp); local 457 SkMatrix44 perspective = BuildPerspectiveMatrix(decomp); local [all...] |
H A D | transform_unittest.cc | 687 Transform perspective; local 688 perspective.ApplyPerspectiveDepth(1.f); 690 perspective.TransformPoint(&transformed); 694 perspective.MakeIdentity(); 695 perspective.ApplyPerspectiveDepth(1.1f); 696 perspective.TransformPoint(&transformed); 1268 // perspective * translation * rotation * skew * scale 1327 EXPECT_EQ(0.0, decomp.perspective[i]); 1330 EXPECT_EQ(1.0, decomp.perspective[3]); 1468 // This tests if IsBackFaceVisible works properly under perspective [all...] |
/external/chromium_org/cc/layers/ |
H A D | layer_utils_unittest.cc | 193 gfx::Transform perspective; local 194 perspective.ApplyPerspectiveDepth(100.f); 195 parent()->SetTransform(perspective);
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/external/chromium_org/third_party/skia/gm/ |
H A D | glyph_pos.cpp | 99 SkMatrix perspective; variable 100 perspective.setIdentity(); 101 perspective.setPerspX(-SkScalarDiv(SK_Scalar1, 340.0f)); 102 perspective.setSkewX(SkScalarDiv(8.0f, 104 perspective.setSkewY(SkScalarDiv(2.0f, 108 canvas->concat(perspective);
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H A D | gradients.cpp | 156 // Based on the original gradient slide, but with perspective applied to the 190 // apply an increasing y perspective as we move to the right 191 SkMatrix perspective; local 192 perspective.setIdentity(); 193 perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1), 195 perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1), 198 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective); 214 // Based on the original gradient slide, but with perspective applied to 225 SkMatrix perspective; local 226 perspective [all...] |
H A D | gmmain.cpp | 1495 DEFINE_bool(forcePerspectiveMatrix, false, "Force a perspective matrix."); 1500 "text shadows or perspective bitmaps."); 2344 SkMatrix perspective; local 2345 perspective.setIdentity(); 2346 perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000))); 2347 perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), 2350 gm->setStarterMatrix(perspective);
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/external/chromium_org/net/quic/crypto/ |
H A D | crypto_utils.cc | 86 Perspective perspective, 105 if (perspective == SERVER) { 81 DeriveKeys(StringPiece premaster_secret, QuicTag aead, StringPiece client_nonce, StringPiece server_nonce, const string& hkdf_input, Perspective perspective, CrypterPair* crypters, string* subkey_secret) argument
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
H A D | mat4.js | 739 * Generates a perspective projection matrix with the given bounds 748 mat4.perspective = function (out, fovy, aspect, near, far) {
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/external/chromium_org/third_party/angle/samples/angle/sample_util/ |
H A D | Matrix.cpp | 76 Matrix4 Matrix4::perspective(float fovY, float aspectRatio, float nearZ, float farZ) function in class:Matrix4
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
H A D | lp_setup_point.c | 82 * perspective divide. 100 * \param perspective does the shader expects pre-multiplied w, i.e., 109 boolean perspective) 125 if (perspective) { 145 if (perspective) { 157 info->a0[slot][3] = perspective ? w0 : 1.0f; 220 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); local 223 if (perspective & usage_mask) { 255 perspective); 265 if (perspective) { 104 texcoord_coef(struct lp_setup_context *setup, const struct point_info *info, unsigned slot, unsigned i, unsigned sprite_coord_origin, boolean perspective) argument [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_setup_point.c | 82 * perspective divide. 100 * \param perspective does the shader expects pre-multiplied w, i.e., 109 boolean perspective) 125 if (perspective) { 145 if (perspective) { 157 info->a0[slot][3] = perspective ? w0 : 1.0f; 220 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); local 223 if (perspective & usage_mask) { 255 perspective); 265 if (perspective) { 104 texcoord_coef(struct lp_setup_context *setup, const struct point_info *info, unsigned slot, unsigned i, unsigned sprite_coord_origin, boolean perspective) argument [all...] |
/external/skia/gm/ |
H A D | gradients.cpp | 156 // Based on the original gradient slide, but with perspective applied to the 190 // apply an increasing y perspective as we move to the right 191 SkMatrix perspective; local 192 perspective.setIdentity(); 193 perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1), 195 perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1), 198 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective); 214 // Based on the original gradient slide, but with perspective applied to 225 SkMatrix perspective; local 226 perspective [all...] |
H A D | gmmain.cpp | 1485 DEFINE_bool(forcePerspectiveMatrix, false, "Force a perspective matrix."); 1490 "text shadows or perspective bitmaps."); 2312 SkMatrix perspective; local 2313 perspective.setIdentity(); 2314 perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000))); 2315 perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), 2318 gm->setStarterMatrix(perspective);
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/external/chromium_org/mojo/examples/sample_app/ |
H A D | spinning_cube.cc | 458 ESMatrix perspective; local 459 perspective.LoadIdentity(); 460 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f ); 467 state_->mvp_matrix_.Multiply(&modelview, &perspective);
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/external/chromium_org/ppapi/examples/compositor/ |
H A D | spinning_cube.cc | 449 ESMatrix perspective; local 450 perspective.LoadIdentity(); 451 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f ); 458 state_->mvp_matrix_.Multiply(&modelview, &perspective);
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/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
H A D | spinning_cube.cc | 456 ESMatrix perspective; local 457 perspective.LoadIdentity(); 458 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f ); 465 state_->mvp_matrix_.Multiply(&modelview, &perspective);
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/external/chromium_org/cc/animation/ |
H A D | transform_operations_unittest.cc | 1309 TransformOperations perspective; local 1310 perspective.AppendPerspective(1.f); 1311 EXPECT_FALSE(perspective.AffectsScale()); 1368 TransformOperations perspective; local 1369 perspective.AppendPerspective(1.f); 1370 EXPECT_FALSE(perspective.IsTranslation());
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/ |
H A D | gl-matrix.js | 3222 * Generates a perspective projection matrix with the given bounds 3231 mat4.perspective = function (out, fovy, aspect, near, far) {
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/external/chromium_org/cc/trees/ |
H A D | layer_tree_host_common_unittest.cc | 2407 // a perspective projection onto the target surface. 2414 // perspective foreshortening, the layer will fit fully in the surface when 2415 // its translated more than the perspective amount. 2418 // The following sequence of transforms applies the perspective about the 2435 // Explanation of expected result: The perspective ratio is (z distance 2489 // perspective and rotation about the center of the layer. 2514 // transform was a perspective projection that was clipped, it returns a rect 4269 // The scale for the perspective surface is not known, so it is rendered 1:1 7963 TransformOperations perspective; local 7964 perspective [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
H A D | RenderStyle.h | 882 // Return true if any transform related property (currently transform, transformStyle3D or perspective) 914 float perspective() const { return rareNonInheritedData->m_perspective; } function in class:blink::RenderStyle
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
H A D | org.eclipse.ui.workbench_3.6.1.M20101117-0800.jar | META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF.RSA META ... |