Searched defs:readTexture (Results 1 - 1 of 1) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DRenderer11.cpp2817 void Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, uint8_t *pixelsOut) argument
2820 readTexture->GetDesc(&textureDesc);
2823 HRESULT hr = mDeviceContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &mapping);
2895 mDeviceContext->Unmap(readTexture, 0);
2928 ID3D11Resource *readTexture = NULL; local
2938 readTexture = resolveMultisampledTexture(unresolvedTexture, readRenderTarget11->getSubresourceIndex());
2943 HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV);
2946 SafeRelease(readTexture);
2953 readTexture = readRenderTarget11->getTexture();
2954 readTexture
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