Searched defs:recomputeVisibleRegions (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DLayer.cpp1093 Region Layer::latchBuffer(bool& recomputeVisibleRegions) argument
1100 recomputeVisibleRegions = true;
1126 bool& recomputeVisibleRegions; member in struct:android::Reject
1129 bool& recomputeVisibleRegions, bool stickySet)
1131 recomputeVisibleRegions(recomputeVisibleRegions),
1171 recomputeVisibleRegions = true;
1222 recomputeVisibleRegions = true;
1229 Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
1255 recomputeVisibleRegions
1128 Reject(Layer::State& front, Layer::State& current, bool& recomputeVisibleRegions, bool stickySet) argument
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