Searched defs:render (Results 1 - 25 of 26) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DSurfaceTextureGLThreadToGL_test.cpp27 virtual void render() { function in class:android::PT
46 virtual void render() { function in class:android::PT
67 virtual void render() { function in class:android::PT
96 virtual void render() { function in class:android::PT
126 virtual void render() { function in class:android::PT
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DRenderDrawable.java44 * Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}.
46 * The class only provides a simple {@link #render()} method, but the full life-cycle of the
58 public Result render() { method in class:RenderDrawable
H A DRenderSessionImpl.java117 * Class implementing the render session.
210 // FIXME: find those out, and possibly add them to the render params
449 * @param freshRender whether the render is a new one and should erase the existing bitmap (in
457 * @see RenderSession#render(long)
459 public Result render(boolean freshRender) { method in class:RenderSessionImpl
757 result = render(false /*freshRender*/);
835 result = render(false /*freshRender*/);
891 result = render(false /*freshRender*/);
1025 return render(false /*freshRender*/);
1218 * @param resources the render resource
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/frameworks/rs/
H A DrsPath.cpp59 void Path::render(Context *rsc) { function in class:Path
H A DrsMesh.cpp172 void Mesh::render(Context *rsc) const { function in class:Mesh
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
H A DBridgeRenderSession.java89 public Result render(long timeout) { method in class:BridgeRenderSession
94 mLastResult = mSession.render(false /*freshRender*/);
/frameworks/native/cmds/flatland/
H A DRenderers.cpp166 virtual bool render(EGLSurface surface) { function in class:android::NoRenderer
H A DMain.cpp341 bool render() { function in class:Layer
342 return mRenderer->render(mSurface);
517 result = mLayers[i].render();
/frameworks/av/media/libmedia/
H A DJetPlayer.cpp96 // create render and playback thread
99 ALOGV("JetPlayer::init(): trying to start render thread");
105 // render thread started, we're ready
106 ALOGV("JetPlayer::init(): render thread(%d) successfully started.", mTid);
109 ALOGE("JetPlayer::init(): failed to start render thread.");
156 int JetPlayer::render() { function in class:android::JetPlayer
162 ALOGV("JetPlayer::render(): entering");
164 // allocate render buffer
172 ALOGV("JetPlayer::render(): render threa
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/frameworks/av/media/libmediaplayerservice/
H A DMidiFile.cpp97 ALOGV(" render thread(%d) started", mTid);
229 // wake up render thread
230 ALOGV(" wakeup render thread");
364 // wait for render thread to exit
440 int MidiFile::render() { function in class:android::MidiFile
446 ALOGV("MidiFile::render");
448 // allocate render buffer
459 ALOGV("render thread(%d) signal", mTid);
466 // nothing to render, wait for client thread to wake us up
469 ALOGV("MidiFile::render
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/frameworks/av/media/libstagefright/colorconversion/
H A DSoftwareRenderer.cpp183 void SoftwareRenderer::render( function in class:android::SoftwareRenderer
/frameworks/base/graphics/java/android/graphics/pdf/
H A DPdfRenderer.java42 * If you want to render a PDF, you create a renderer and for every page you want
43 * to render, you open the page, render it, and close the page. After you are done
49 * A typical use of the APIs to render a PDF looks like this:
55 * // let us just render all pages
60 * // say we render for showing on the screen
61 * page.render(mBitmap, null, null, Page.RENDER_MODE_FOR_DISPLAY);
90 * as the application is responsible to render it such that the margins are respected.
259 * Mode to render the content for display on a screen.
264 * Mode to render th
348 public void render(@NonNull Bitmap destination, @Nullable Rect destClip, method in class:PdfRenderer.Page
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/frameworks/base/libs/hwui/
H A DLayer.cpp298 void Layer::render(const OpenGLRenderer& rootRenderer) { function in class:android::uirenderer::Layer
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBidiRenderer.java106 * Perform Bidi Analysis on the text and then render it.
108 * To skip the analysis and render unidirectional text, see {@link
140 // We break the text into scripts and then select font based on it and then render each of
152 * Render a script run to the right of the bounds passed. Use the preferred font to render as
153 * much as possible. This also implements a fallback mechanism to render characters that cannot
167 render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
172 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
187 render(start, start+charCount, font, flag, advances, advancesIndex, draw);
199 render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
215 * @param font The font to render th
217 private void render(int start, int limit, Font font, int flag, float[] advances, method in class:BidiRenderer
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/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp31 void render(int quads);
114 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
229 void render(int quads) function
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
H A DBlockingGLTextureView.java54 public void render() { method in class:BlockingGLTextureView
55 mRenderThread.render();
213 * Create an EGL surface we can render into.
253 * Display the current render surface.
361 public void render() { method in class:BlockingGLTextureView.RenderThread
/frameworks/av/media/libmediaplayerservice/nuplayer/
H A DNuPlayerDecoder.cpp782 int32_t render; local
796 if (msg->findInt32("render", &render) && render) {
/frameworks/av/media/ndk/
H A DNdkMediaCodec.cpp339 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec *mData, size_t idx, bool render) { argument
340 if (render) {
350 ALOGV("render @ %" PRId64, timestampNs);
/frameworks/base/libs/hwui/font/
H A DFont.cpp299 void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
301 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
305 void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
362 render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, positions);
386 void Font::render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font
401 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; local
424 (*this.*render)(cachedGlyph, penX, penY,
/frameworks/base/packages/Keyguard/src/com/android/keyguard/
H A DCameraWidgetFrame.java104 render();
218 private void render() { method in class:CameraWidgetFrame
461 // we can't trust the old geometry anymore; force a re-render
/frameworks/av/media/libstagefright/
H A DMediaCodec.cpp464 msg->setInt32("render", true);
473 msg->setInt32("render", true);
1976 int32_t render; local
1977 if (!msg->findInt32("render", &render)) {
1978 render = 0;
2001 if (render && info->mData != NULL && info->mData->size() != 0) {
2002 info->mNotify->setInt32("render", true);
2021 mSoftRenderer->render(
H A DAwesomePlayer.cpp111 virtual void render(MediaBuffer *buffer) { function in struct:android::AwesomeLocalRenderer
115 render((const uint8_t *)buffer->data() + buffer->range_offset(),
119 void render(const void *data, size_t size, int64_t timestampNs) { function in struct:android::AwesomeLocalRenderer
120 mTarget->render(data, size, timestampNs, NULL, mFormat);
145 virtual void render(MediaBuffer *buffer) { function in struct:android::AwesomeNativeWindowRenderer
2008 mVideoRenderer->render(mVideoBuffer);
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java288 render();
601 GLToolbox.checkGlError("Set render variables");
664 private void render() { method in class:ImageShader
/frameworks/base/media/java/android/media/
H A DMediaCodec.java533 * @param surface Specify a surface on which to render the output of this
1050 * video decoder you can optionally render the buffer.
1059 * @param render If a valid surface was specified when configuring the codec,
1064 public final void releaseOutputBuffer(int index, boolean render) { argument
1069 releaseOutputBuffer(index, render, false /* updatePTS */, 0 /* dummy */);
1074 * and return it to the codec to render it on the output surface. If you
1083 * If you render your buffer on a {@link android.view.SurfaceView},
1084 * you can use the timestamp to render the buffer at a specific time (at the
1103 * two VSYNCs' time before the desired render time. For 60Hz displays, this is
1127 index, true /* render */, tru
1130 releaseOutputBuffer( int index, boolean render, boolean updatePTS, long timeNs) argument
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/frameworks/base/media/jni/
H A Dandroid_media_MediaCodec.cpp316 size_t index, bool render, bool updatePTS, int64_t timestampNs) {
320 return render
1168 jint index, jboolean render, jboolean updatePTS, jlong timestampNs) {
1178 status_t err = codec->releaseOutputBuffer(index, render, updatePTS, timestampNs);
315 releaseOutputBuffer( size_t index, bool render, bool updatePTS, int64_t timestampNs) argument
1166 android_media_MediaCodec_releaseOutputBuffer( JNIEnv *env, jobject thiz, jint index, jboolean render, jboolean updatePTS, jlong timestampNs) argument

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