/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureGLThreadToGL_test.cpp | 27 virtual void render() { function in class:android::PT 46 virtual void render() { function in class:android::PT 67 virtual void render() { function in class:android::PT 96 virtual void render() { function in class:android::PT 126 virtual void render() { function in class:android::PT
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
H A D | RenderDrawable.java | 44 * Action to render a given Drawable provided through {@link DrawableParams#getDrawable()}. 46 * The class only provides a simple {@link #render()} method, but the full life-cycle of the 58 public Result render() { method in class:RenderDrawable
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H A D | RenderSessionImpl.java | 117 * Class implementing the render session. 210 // FIXME: find those out, and possibly add them to the render params 449 * @param freshRender whether the render is a new one and should erase the existing bitmap (in 457 * @see RenderSession#render(long) 459 public Result render(boolean freshRender) { method in class:RenderSessionImpl 757 result = render(false /*freshRender*/); 835 result = render(false /*freshRender*/); 891 result = render(false /*freshRender*/); 1025 return render(false /*freshRender*/); 1218 * @param resources the render resource [all...] |
/frameworks/rs/ |
H A D | rsPath.cpp | 59 void Path::render(Context *rsc) { function in class:Path
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H A D | rsMesh.cpp | 172 void Mesh::render(Context *rsc) const { function in class:Mesh
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/ |
H A D | BridgeRenderSession.java | 89 public Result render(long timeout) { method in class:BridgeRenderSession 94 mLastResult = mSession.render(false /*freshRender*/);
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/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 166 virtual bool render(EGLSurface surface) { function in class:android::NoRenderer
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H A D | Main.cpp | 341 bool render() { function in class:Layer 342 return mRenderer->render(mSurface); 517 result = mLayers[i].render();
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/frameworks/av/media/libmedia/ |
H A D | JetPlayer.cpp | 96 // create render and playback thread 99 ALOGV("JetPlayer::init(): trying to start render thread"); 105 // render thread started, we're ready 106 ALOGV("JetPlayer::init(): render thread(%d) successfully started.", mTid); 109 ALOGE("JetPlayer::init(): failed to start render thread."); 156 int JetPlayer::render() { function in class:android::JetPlayer 162 ALOGV("JetPlayer::render(): entering"); 164 // allocate render buffer 172 ALOGV("JetPlayer::render(): render threa [all...] |
/frameworks/av/media/libmediaplayerservice/ |
H A D | MidiFile.cpp | 97 ALOGV(" render thread(%d) started", mTid); 229 // wake up render thread 230 ALOGV(" wakeup render thread"); 364 // wait for render thread to exit 440 int MidiFile::render() { function in class:android::MidiFile 446 ALOGV("MidiFile::render"); 448 // allocate render buffer 459 ALOGV("render thread(%d) signal", mTid); 466 // nothing to render, wait for client thread to wake us up 469 ALOGV("MidiFile::render [all...] |
/frameworks/av/media/libstagefright/colorconversion/ |
H A D | SoftwareRenderer.cpp | 183 void SoftwareRenderer::render( function in class:android::SoftwareRenderer
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/frameworks/base/graphics/java/android/graphics/pdf/ |
H A D | PdfRenderer.java | 42 * If you want to render a PDF, you create a renderer and for every page you want 43 * to render, you open the page, render it, and close the page. After you are done 49 * A typical use of the APIs to render a PDF looks like this: 55 * // let us just render all pages 60 * // say we render for showing on the screen 61 * page.render(mBitmap, null, null, Page.RENDER_MODE_FOR_DISPLAY); 90 * as the application is responsible to render it such that the margins are respected. 259 * Mode to render the content for display on a screen. 264 * Mode to render th 348 public void render(@NonNull Bitmap destination, @Nullable Rect destClip, method in class:PdfRenderer.Page [all...] |
/frameworks/base/libs/hwui/ |
H A D | Layer.cpp | 298 void Layer::render(const OpenGLRenderer& rootRenderer) { function in class:android::uirenderer::Layer
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | BidiRenderer.java | 106 * Perform Bidi Analysis on the text and then render it. 108 * To skip the analysis and render unidirectional text, see {@link 140 // We break the text into scripts and then select font based on it and then render each of 152 * Render a script run to the right of the bounds passed. Use the preferred font to render as 153 * much as possible. This also implements a fallback mechanism to render characters that cannot 167 render(start, limit, preferredFont, flag, advances, advancesIndex, draw); 172 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); 187 render(start, start+charCount, font, flag, advances, advancesIndex, draw); 199 render(start, start + charCount, preferredFont, flag, advances, advancesIndex, 215 * @param font The font to render th 217 private void render(int start, int limit, Font font, int flag, float[] advances, method in class:BidiRenderer [all...] |
/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 31 void render(int quads);
114 render(argc==2 ? atoi(argv[1]) : ITERATIONS);
229 void render(int quads)
function
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
H A D | BlockingGLTextureView.java | 54 public void render() { method in class:BlockingGLTextureView 55 mRenderThread.render(); 213 * Create an EGL surface we can render into. 253 * Display the current render surface. 361 public void render() { method in class:BlockingGLTextureView.RenderThread
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/frameworks/av/media/libmediaplayerservice/nuplayer/ |
H A D | NuPlayerDecoder.cpp | 782 int32_t render; local 796 if (msg->findInt32("render", &render) && render) {
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/frameworks/av/media/ndk/ |
H A D | NdkMediaCodec.cpp | 339 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec *mData, size_t idx, bool render) { argument 340 if (render) { 350 ALOGV("render @ %" PRId64, timestampNs);
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/frameworks/base/libs/hwui/font/ |
H A D | Font.cpp | 299 void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font 301 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL, 305 void Font::render(const SkPaint* paint, const char *text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font 362 render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, positions); 386 void Font::render(const SkPaint* paint, const char* text, uint32_t start, uint32_t len, function in class:android::uirenderer::Font 401 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; local 424 (*this.*render)(cachedGlyph, penX, penY,
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/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
H A D | CameraWidgetFrame.java | 104 render(); 218 private void render() { method in class:CameraWidgetFrame 461 // we can't trust the old geometry anymore; force a re-render
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/frameworks/av/media/libstagefright/ |
H A D | MediaCodec.cpp | 464 msg->setInt32("render", true); 473 msg->setInt32("render", true); 1976 int32_t render; local 1977 if (!msg->findInt32("render", &render)) { 1978 render = 0; 2001 if (render && info->mData != NULL && info->mData->size() != 0) { 2002 info->mNotify->setInt32("render", true); 2021 mSoftRenderer->render(
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H A D | AwesomePlayer.cpp | 111 virtual void render(MediaBuffer *buffer) { function in struct:android::AwesomeLocalRenderer 115 render((const uint8_t *)buffer->data() + buffer->range_offset(), 119 void render(const void *data, size_t size, int64_t timestampNs) { function in struct:android::AwesomeLocalRenderer 120 mTarget->render(data, size, timestampNs, NULL, mFormat); 145 virtual void render(MediaBuffer *buffer) { function in struct:android::AwesomeNativeWindowRenderer 2008 mVideoRenderer->render(mVideoBuffer);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 288 render(); 601 GLToolbox.checkGlError("Set render variables"); 664 private void render() { method in class:ImageShader
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/frameworks/base/media/java/android/media/ |
H A D | MediaCodec.java | 533 * @param surface Specify a surface on which to render the output of this 1050 * video decoder you can optionally render the buffer. 1059 * @param render If a valid surface was specified when configuring the codec, 1064 public final void releaseOutputBuffer(int index, boolean render) { argument 1069 releaseOutputBuffer(index, render, false /* updatePTS */, 0 /* dummy */); 1074 * and return it to the codec to render it on the output surface. If you 1083 * If you render your buffer on a {@link android.view.SurfaceView}, 1084 * you can use the timestamp to render the buffer at a specific time (at the 1103 * two VSYNCs' time before the desired render time. For 60Hz displays, this is 1127 index, true /* render */, tru 1130 releaseOutputBuffer( int index, boolean render, boolean updatePTS, long timeNs) argument [all...] |
/frameworks/base/media/jni/ |
H A D | android_media_MediaCodec.cpp | 316 size_t index, bool render, bool updatePTS, int64_t timestampNs) { 320 return render 1168 jint index, jboolean render, jboolean updatePTS, jlong timestampNs) { 1178 status_t err = codec->releaseOutputBuffer(index, render, updatePTS, timestampNs); 315 releaseOutputBuffer( size_t index, bool render, bool updatePTS, int64_t timestampNs) argument 1166 android_media_MediaCodec_releaseOutputBuffer( JNIEnv *env, jobject thiz, jint index, jboolean render, jboolean updatePTS, jlong timestampNs) argument
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